As a concept artist and developer for games and interactive media, Abraham has worked on multiple platforms to create marketing content, UI, illustrations, game play, and creative input on a broad range of products, most recently for mobile real-time games. Abraham is thrilled to bring his background in the science behind educational story development to his instruction at Gnomon.


Titanfall Frontline (Concept Artist)
Titanfall Assault (Concept Artist)
War Dogs (Concept Artist)
Ice Age 4 (Interactive Producer)
The Twilight Saga: Breaking Dawn Part 2 (Interactive Producer)

Work Experience

Concept Artist, Particle City
Interactive Producer, The Cimarron Group
Associate Producer, Disney Interactive
Developer, Nickelodeon Virtual Worlds Group
Animator and Instructor, Digital Monkey School


Academy of Art University, San Francisco, MFA in New Media, 2005 – 2008
University of California, Berkeley, BA in Cognitive Science, 1999 - 2003