Kyle specializes in Maya and the Unreal Development Kit (UDK). He also has extensive knowledge of ZBrush and Photoshop. Programs are just a means to create a finished product, so Kyle is always on the lookout for the next greatest tool to add to his toolbox. He has a passion for modeling and the art of reducing a high-resolution model to an efficient UV'd low-resolution game asset. Currently, Kyle is an Environment Generalist at The Workshop, as well as an instructor in the Gnomon Games track.


The Evil Within (Lead Environment Artist)
Borderlands 2: Mr. Torgue’s Campaign of Carnage DLC (Lead Environment Artist)
Sorcery (Environment Artist)

Work Experience

Lead/Senior Artist, The Workshop
Modeler/Texture Artist, Gentle Giant Studios


Gnomon School, Certificate in High End Computer Graphics, 2006 – 2008
University of Hartford, BFA in Illustration, 2002 - 2006