Liz Fiacco is a Game Designer with 10 years of experience in entertainment design, 7 years of experience in level design, and 8 years of experience teaching game and web design. Liz also successfully ran a game design company for over 5 years, and was level designer for blockbuster titles such as Uncharted 4 and The Last of Us Part II, among others. Her experience in every aspect of the game design pipeline from original concept to bugfixing is vast, and as a proven problem-solver, she is able to address hardware, software and scripting issues.
The Last of Us Part II (Level Designer)
Uncharted 4 (Level Designer)
Tyranny (Area Designer)
Pillars of Eternity (Area Designer)
South Park: Stick of Truth (Area Designer)
Game Designer, Naughty Dog
President, Fallstreak Studio LLC
Area Designer, Obsidian Entertainment
Lecturer, UC Irvine
Designer, Iocaine Studios
Chapman University, BFA, Digital Arts, Minor: Game Development