Liz Fiacco is a Game Designer with 10 years of experience in entertainment design, 7 years of experience in level design, and 8 years of experience teaching game and web design. Liz also successfully ran a game design company for over 5 years, and was level designer for blockbuster titles such as Uncharted 4 and The Last of Us Part II, among others. Her experience in every aspect of the game design pipeline from original concept to bugfixing is vast, and as a proven problem-solver, she is able to address hardware, software and scripting issues.


The Last of Us Part II (Level Designer)
Uncharted 4 (Level Designer)
Tyranny (Area Designer)
Pillars of Eternity (Area Designer)
South Park: Stick of Truth (Area Designer)

Work Experience

Game Designer, Naughty Dog
President, Fallstreak Studio LLC
Area Designer, Obsidian Entertainment
Lecturer, UC Irvine
Designer, Iocaine Studios


Chapman University, BFA, Digital Arts, Minor: Game Development