Matt has an extensive background as a 3D generalist in feature films, commercials, and episodic television. He has worked at various studios in Los Angeles as a CG supervisor, lighter, modeler/texture artist, and in pipeline development.


Green Lantern (Senior Lighting TD)
Idiocracy (Modeler/Texture Artist)
Fringe (Lighting Lead)
Need for Speed (Cinematic CG Supervisor)

Work Experience

Lighting TD, Digital Domain
Senior Lighting TD, Sony Imageworks
Model/Texture Artist, Zoic Studios
CG Supervisor, EA Games


Gnomon School of Visual Effects, Games + Animation, Certificate in High End Computer Graphics, 2003 – 2004
University of Southern California, BA in International Relations, 1985 - 1989