Nate has worked in games for over a decade on some of the most popular titles in the industry. Responsible for developing and designing pipelines, modeling and texturing environments, lighting, and animating, he brings a wealth of experience and mentorship to his position as instructor at Gnomon.


God of War (2018)
Titanfall (Senior Environment Artist)
God of War: Ascension (Lead Environment Artist)
God of War III (Senior Environment Artist)
Starcraft Ghost (Senior Environment Artist)
City of Heroes/City of Villains (Environment Artist)

Work Experience

Principal Artist, Sony Santa Monica
Lead Environment Artist, Sony Santa Monica
Senior Environment Artist, Respawn Entertainment
Senior Environment Artist, Blizzard Entertainment
Environment Artist, Cryptic Studios