Nate has worked in games for over a decade on some of the most popular titles in the industry. Responsible for developing and designing pipelines, modeling and texturing environments, lighting, and animating, he brings a wealth of experience and mentorship to his position as instructor at Gnomon.


Titanfall (Senior Environment Artist)
God of War: Ascension (Lead Environment Artist)
God of War III (Senior Environment Artist)
Starcraft Ghost (Senior Environment Artist)
City of Heroes/City of Villains (Environment Artist)

Work Experience

Lead Environment Artist, Sony Santa Monica
Senior Environment Artist, Respawn Entertainment
Senior Environment Artist, Blizzard Entertainment
Environment Artist, Cryptic Studios