Omar has been working successfully in games as a character and concept artist on blockbuster titles since he graduated Gnomon. Responsible for high poly modeling, conceptualizing props and environments, lighting, and compositing, he brings an exciting brand of pedagogy to his position as instructor.

Credits

Halo 2: Master Chief Collection (Scene Assembly)
Arena Commander (Ship Concept Artist)
Star Citizen (Character Artist)

Work Experience

Senior Character Artist, Obsidian Entertainment
Character Artist, Cloud Imperium Games
Associate Concept Artist, Cloud Imperium Games
Scene Assembly Intern, Blur Studios

Education

Gnomon School of Visual Effects, Games + Animation, Certificate in High End Computer Graphics, 2012 – 2014
Columbia College Chicago, BFA in Illustration, 2008 - 2012