Alex is the Founder and President of Gnomon in Hollywood, as well as the Gnomon Workshop, the Gnomon Gallery, Sketchtheatre and Gnomon Studios. After attending the Art Center College of Design and University of Pennsylvania, Alex worked as an Applications Engineer for Alias|Wavefront. Alex has since dedicated the last seventeen years to educating students and professional artists around the world. He has been published in industry magazines, websites and books in addition to teaching classes at several major trade conferences as well as on the Gnomon campus.
Alex continues to work on personal and professional projects, including creating over thirty instructional DVD’s, and working on block-buster films as a creature development artist such as James Cameron's Avatar, JJ Abram’s Star Trek, Green Lantern, Super 8 and Prometheus, among others.
Darrin has worked as the chief administrative officer of the Gnomon School of Visual Effects since 1997. He is an alumnus of the Art Center College of Design where he studied transportation and industrial design. After graduating with a Bachelor of Science in Product Design, Darrin was employed as an applications engineer for Alias|Wavefront where he received numerous awards including Outstanding Technical Support.
Darrin began his teaching career at Art Center College of Design while simultaneously working as an independent artist/consultant with entertainment companies such as Warner Bros., Honda, Sega and MCA/Universal. Darrin continues to teach his craft at Gnomon as well as creating multiple DVDs.
Patricia comes to Gnomon with over fifteen years of secondary and postsecondary educational experience. She holds a Bachelor of Art in English Literature and a secondary teaching credential from California State University, Los Angeles and a Cross-Cultural Language and Academic Development (CLAD) certificate from University of San Diego. She previously taught Communication at Art Center College of Design, and Language Arts at Eagle Rock High School in Los Angeles.
As School Director, Patricia ensures the school is functioning efficiently, aligned with Gnomon’s Mission and in accordance with state and accrediting standards. She oversees and supports all offices confirming that student services, operations, education and technology are appropriate and meeting the needs of students, staff and faculty. Her expansive background in accreditation, curriculum development, program planning and classroom instruction, in both secondary and postsecondary schools, has continually enhanced Gnomon's pedagogical philosophies and provided structure and organization to the school.
As Gnomon’s Director of Administrative Operations, Brian oversees Gnomon’s administrative departments and works closely with team leaders to ensure operations are running efficiently and in continual support of Gnomon’s Mission. Brian is involved with the development and implementation of administrative policies and processes and the strategic planning of multiple administrative offices. He also serves as a student advisor, where he lends his experience as both a multi-department director and an alumnus of Gnomon.
Prior to joining Gnomon, Brian studied illustration and general studies at Orange Coast College. He began his career in education administration at Gnomon in 2005 and has since had many different roles and responsibilities, which have culminated in an in-depth understanding of administrative operations, as well as the processes and regulations of accreditation.
Clark has worked at Gnomon since 2010 in multiple capacities moving from intern to front desk to admissions assistant to admissions advisor. As admission advisor, Clark meets with prospective students, advises them of their educational options and acts as the point-of-contact throughout their tenure at Gnomon. His multi-faceted experience at Gnomon gives Clark a keen insight so he may properly assess the needs and goals of each student and determine which path best suits their individual goals.
Clark holds a Bachelor of Arts in Animation from California State Northridge, coaches youth teams on fundamental through advanced game-play, and continues to take part in professional development that allows him to further develop his skills as an effective advisor and artist.
Hannah graduated from Laguna College of Art + Design in 2010 with a Bachelor of Art in Illustration. She is a practicing illustrator and graphic designer, showing paintings in galleries across California and working with a wide range of clients on a variety of projects, from designing murals and textiles to logos and posters. She has worked at Gnomon since 2014, bringing with her three years of recruitment and admissions advising experience, and specializes in working with students to help them identify and pursue pathways to further their education and, ultimately, their career goals.
As Director of Financial Aid, Chris Freeman brings 15 years experience in both federal and state financial aid as well as two years as a Compliance Auditor, reviewing policies and procedures for over 40 schools around the country. He supports the Financial Aid office at Gnomon in multiple facets, including directing his passion advising students as they plan their academic and future career goals in the entertainment industries.
Chris has an extensive background in the entertainment business gleaned from both his educational pursuits as well as his lifelong practice as a musician. Chris graduated Magna Cum Laude from Columbia College-Hollywood, with a Bachelor’s Degree in Film/TV editing. He has made several short films, documentaries and music videos, and has played bass in bands for four decades, most notably in the punk band Pansy Division. His award-winning documentary on Pansy Division premiered in London in 2008 and screened at over 30 film festivals around the world.
As Gnomon’s Director of Placement and Alumni Relations, she is responsible for the cultivation and expansion of Gnomon’s industry and alumni network, and works closely with employers to facilitate employment for Gnomon graduates and alumni. She maintains a large network of professional contacts that have contributed greatly to her unparalleled success with job placement on Gnomon’s campus. Additionally, Shannon serves as an advisor to students and lends her industry experience to a variety of student service activities in support of Gnomon’s Mission.
Shannon holds a Bachelor of Arts in Mass Communications from the University of Denver and has taken postgraduate classes at both Loyola Marymount University and the Academy of Art in San Francisco. With 15 years of experience in the entertainment industry, including a decade as a visual effects artist on over 30 feature films, Shannon is an experienced team leader, having supervised departments at multiple companies.
As Gnomon’s Associate Director of Placement and Alumni Relations, Liz is responsible to further cultivate and expand Gnomon’s industry and alumni network, coordinate events for students and Alumni, and maintain contact databases and placement data. She has continuous interaction with current students and will help advise them as they move into externships, and their first positions in the industry.
Liz has over 15 years experience in producing independent comics and video games. Her most current effort has centered on the creation of a nonprofit, Gamers for Good, and the production of the art book, Gamer for Life, where she procured over 485 pieces of donated Game Art from 286 artists around the globe. The donated art was compiled into a volume and sold to raise money for a Game Developer battling with a rare aggressive cancer. Both her independent and charitable projects have allowed her to broaden her art network both in the US and abroad. These relationships assist her in her efforts to place Gnomon students throughout the Game Development community. She has studied Sociology at Irvine Valley College and continues to expand her knowledge by taking courses at Gnomon as well as seeking artistic and personal professional development opportunities.
As Gnomon’s Registration Specialist, Paulli is responsible for all aspects of student registration, actively maintaining student records, and assisting with quarterly scheduling of classes. As Gnomon’s Principal Designated School Official (PDSO), she serves as the primary point of contact for all international students certifying compliance with Homeland Security mandates. Paulli works directly with both staff and students to ensure that our registration procedures run efficiently while simultaneously providing skilled customer service to Gnomon’s students.
Paulli has been with Gnomon since 2010 and has since had many different roles and responsibilities, which have culminated in a comprehensive understanding of administrative pipelines, as well as the processes imbedded in student enrollment. She is pursuing her Bachelors of Arts.
As Gnomon’s Bursar, Mark works closely with the controllers and Records Office to refine Gnomon's billing procedures, oversee the student store and contribute to the maintenance of the financial side of student billing. Mark supervises the Bursar’s Assistant/Store Associate.
Mark holds a Bachelor of Art in computing in the arts from University of California, San Diego. He worked as an Accounting Assistant and Accounts Coordinator at various businesses for seven years before arriving at Gnomon. He has demonstrated professionalism and acute attention to detail in his role in accounting and has successfully grown his position over the last three years at Gnomon, providing stellar billing and customer service in support of Gnomon’s Mission.
Beginning as an intern in January 2012, Amanda supported multiple departments including admissions, outreach, and event coordination before joining the Gnomon staff full time. As Bursar’s Assistant/Store Manager, Amanda keeps Gnomon’s student store running smoothly and also assists the Bursar with registration and billing procedures.
In 2008, Amanda earned a Bachelor of Fine Art in Animation from Savannah College of Art and Design in Georgia. She brings to Gnomon multiple years’ experience as a freelance animation and design artist, retail associate, and customer service representative. Amanda has attended several Gnomon courses to both hone her craft and gain insight into student academic purchasing needs to support all educational requirements.
As Gnomon's Event and Social Media Coordinator, Crystal ensures that the school’s daily operations run smoothly and events are organized and planned to perfection. She is integral to the execution of a myriad of Gnomon’s events such as the Making Of’s, Figure Drawing Workshops, User Group Meetings, Open House and Gnomon Gallery. In addition, Crystal plans activities for Gnomon students that foster well-being and community such as Movie Screenings, Wellness Talks, and Video Game Tournaments.
To help promote Gnomon students, graduates, and the school as a whole, Crystal crafts social media posts and blogs on outlets such as Facebook and Twitter. As Office Manager she is the primary interface between the facility and staff for any service related needs. Crystal graduated with a Bachelor of Art in Animation from the Southwest University of Visual Arts. Prior to coming to Gnomon, she worked for Nickelodeon as a post production assistant on projects such as iCarly and Victorious.
As Admissions Coordinator, George processes incoming applications to ensure the integrity of the database, maintains internal efficiency reports, and provides support for applicants during their admissions process.
After five years in the U.S. Navy, George earned both an Associates and Bachelor of Science with a focus on digital game art and development from Full Sail University. With over ten years of experience in the information technology field, George has lent his expertise to studios such as Zindagi Games and Blizzard Entertainment. George volunteers as the Chief Operations Officer for the nonprofit, Gamers for Good, and continues to expand his knowledge by taking courses at Gnomon.
Brittany has been Gnomon’s receptionist since 2013, and serves visitors by greeting, welcoming, and directing them appropriately, while maintaining all aspects of the front desk and telecommunications system. She greets guests and students with enthusiasm and sees that their experience at Gnomon is both positive and informational. Brittany brings to Gnomon multiple years of customer service and contributes widely to a team effort by accomplishing related results as needed. Brittany is currently attending courses at Los Angeles City College and working toward a degree in Textiles and Marketing.
As Art Director, Eric oversees visual design, information architecture, technical implementation and maintenance/review of Gnomon’s website. Additionally, Eric creates websites for school events and produces marketing materials, signage and event announcements. He teaches and wrote the curriculum for Gnomon’s graphic design course, including lecture delivery, grading, design critiques and assignment creation.
Eric attended Vincennes University pursuing a degree in Visual Communication, after which he worked at TaigMarks Inc., an advertising agency, where he produced an array of web and print designs. His career at Gnomon began in 2008 when he redesigned Gnomon’s website and he has since been responsible for all visual design associated with the school, maintaining a consistent visual style and executing all public and administrative materials.
Danielle studied art and graphic design from the University of Nevada Las Vegas where she received her Bachelor of Arts in Studio Art with emphasis in Graphic Design and a minor in Art History. As Gnomon's Designer, she assists in the visual design for Gnomon's print and web advertising as well as the maintenance of the school's website.
Garrett attended Southern Oregon University to pursue a degree in Art with an emphasis in Digital Art before studying at Gnomon. As Designer, he assists in the visual design for Gnomon’s print and web advertising as well as the maintenance of the school’s website.
As the Director of Educational Administration, Andrea supports Gnomon’s faculty through implementing professional development and performance evaluations to improve classroom management and overall communication. Her vast understanding of academic best practices ensures Gnomon's education department is continuously enhanced and aligned with the school's institutional mission. Andrea also provides mentorship to the student body, a skill honed through over a decade of art and design school instruction in multiple disciplines on the Gnomon campus and other post-secondary schools.
Andrea is a graduate, with honors, of both Art Center College of Design and Wellesley College, where she earned double majored, bachelors degees in Illustration and Entertainment Design, and Studio Art/Art History, respectively. Andrea is currently pursuing a MFA candidacy in Creative Writing at the University of Southern Maine.
As Chief Technology Officer, Miller is responsible for the long term, strategic design and management of Gnomon’s technology infrastructure, support and standards. His responsibilities as Director of Distance Education are focused on the oversight of curricula, academic practices and technology development within Gnomon’s distance education model. Additionally, Miller is responsible for the management and supervision of all technology department staff.
Miller earned an Associate of Arts degree in Fine Art from Diablo Valley College, studied fine art and 3D animation and design at the Academy of Art University in San Francisco, and holds a certificate from Gnomon. His years of experience in the information technology field, both in the corporate and entertainment arenas, combined with his artistic background and industry experience, ensures that Gnomon’s distance education model, and the technology division as a whole, remains innovative and aligned with Gnomon’s Mission. For over nine years, Miller has helped contribute to the development of Gnomon’s information technology infrastructure, including creating staff and student resources and establishing Gnomon’s Technology Department.
As the Director of Education: Vocational, Max is responsible for the research and analysis of a variety of technologies utilized within the entertainment arts arena, along with the development of internal processes and procedures in support of initiatives affecting Education Department. Max leads the Academic Mentoring Team where he uses his broad range of skills to ensure that students from all tracks receive the support needed to be successful in the industries Gnomon serves.
Max has several years of professional industry experience and has been teaching at Gnomon since 2010. His background ensures that the high standards of Gnomon’s educational curriculum and instruction are upheld via the identification and implementation of new technologies as well as the procurement of top industry professionals as qualified instructors. Max is a graduate of Gnomon’s certificate program and studied at Ivy Tech and Indiana University-Purdue University Indianapolis.
As the Associate Director of Education, Kyle is mainly responsible for developing and executing curriculum for Gnomon's newly formed Games Track. Kyle is part of the Academic Mentoring Team where he uses his broad range of skills to ensure that students from all tracks receive the support needed to be successful in the industries Gnomon serves. Kyle is also responsible for researching and integrating cutting-edge software, tools and techniques for the advancement of existing curriculum.
Kyle earned a Bachelor of Art in Illustration from the University of Hartfod in 2006, and furthered his education at Gnomon as a graduate of its Certificate Program in 2008. Kyle has worked in the game industry as a Lead Environment Artist where he corroborated on several games titles including Sorcery, Borderlands 2 and The Evil Within. Additionally, Kyle has experience in the film industry as a generalist where he modeled props and digital doubles for feature films, as well as in toy-production as an action figure sculptor. Kyle has several years of instructional experience at Gnomon where he wrote and taught Introduction to UDK, Introduction to Unreal 4, and Environment for Games. He maintains a strong online community presence through forums and social media where he promotes an awareness of upcoming tools, trends and methods.
As the Education Administrative Coordinator, Misty aids the Director of Education, the Director of Educational Administration and the Education Department in supporting instructors, students and staff while maintaining Gnomon's accreditation standards. Additionally, she oversees the Lab Monitor/TA pipeline, maintains documentation related to the Education Department, schedules appointments for students for the Academic Mentoring Center, and assists high school students during Gnomon's High School Summer Camp.
Misty has been working in an administrative capacity for Gnomon since 2010. Early 2015, she will receive her bachelor’s degree from the University of California, Santa Barbara with a major in Cultural Anthropology. Some of her academic pursuits abroad include studying Anthropology and English at the University of Oxford, England, as well as studying History and Art in Paris, France.
As the System Administrator, Anthony is responsible for Gnomon’s network, hardware, software and IT infrastructure. He also oversees the administration and support of all operating systems and software on Gnomon networks. His management duties include the oversight of Gnomon’s systems engineers.
He holds a Bachelor of Science in Materials Science and Engineering from University of California, Los Angeles. As a former software engineer, Anthony has over 10 years of experience with electronics, programming and engineering and has applied this knowledge to become a valuable member and contributor to the success of Gnomon. For over six years, Anthony has demonstrated effective leadership skills and has supported Gnomon’s Mission by developing and maintaining an exemplary example of IT resources and support to students and staff.
As Gnomon’s fulltime Learning Resource Coordinator/Systems Engineer, Tom ensures the learning resource system includes materials commensurate with the level of education provided and appropriate to meet the educational objectives of Gnomon’s programs.
He responsible for managing our school library, library inventory and assisting Gnomon’s staff, students and instructors in their orientation, training, and use of the learning resource system. Tom also maintains student attendance records, prints and copies instructional materials, maintains and troubleshoots student software and hardware on a daily basis, and installs software at the end of each term. Tom received an Animation Certificate from Gnomon in 2008, and uses his past academic experience to aid students in their studies.
Skot began his career at Gnomon in 2012 and has since had many different roles and responsibilities, which have culminated in an in-depth understanding of both Gnomon’s educational philosophy and technological infrastructure. As TA Coordinator/System Engineer, Skot is responsible for the selection, hiring and coordination of Gnomon’s teaching assistant team. His responsibilities as System Engineer include the maintenance of student attendance records, delivery of instruction materials, and troubleshooting instructor or student software and hardware issues.
While completing a Digital Production for Entertainment Certificate at Gnomon, Skot began working as a laboratory monitor and then laboratory technician. He brings to the job 15 years of management and supervisory experience in art-related industries and a certificate in Comic Book Illustration from The Kubert School. Skot practices his craft via freelance work in 3D modeling/graphic design for multiple companies.
After completing a Bachelor of Art in Fine Art and Computer Science from Washington State University, Charley continued his education at Gnomon, earning a certificate in 2005. He has over a decade of experience building computers and troubleshooting hardware, as well as a creative background, including extensive skills with image compositing.
As a former student, he is well equipped to assist students and faculty with software concepts and lend perspective on course material. His responsibilities as System Engineer include the maintenance of student attendance records, delivery of instructional materials, and troubleshooting instructor or student software and hardware concerns.
John earned a Bachelor of Art in Art from California State Los Angeles before completing Gnomon’s certificate program in 2008. He brings to his position years of experience in both art and technology, in particular an understanding of 3D software and animation. His responsibilities as System Engineer include the maintenance of student attendance records, delivery of instructional materials, and troubleshooting instructor or student software and hardware concerns. He continues to take classes at Gnomon to stay current with emerging technologies.
His years of experience in technology, both in the academic and entertainment realm, combined with his Gnomon academic familiarity, ensures both students and instructors alike are well-served.
Bourbeau is unrivaled in the extent and variety of his industry contacts. He has been instrumental in connecting Gnomon’s students with prospective employers and cultivating Gnomon’s role within the industry. He teaches career-related courses, including Interview and Resume Workshop, and conducts a variety of industry outreach events.
Bourbeau has been with the Gnomon Workshop since 2005, where he has created curricula for companies such as Disney, Pixar, Industrial Light & Magic, Weta Workshop, EA Games and Blizzard Entertainment. He has overseen the production of over 80 DVDs and is responsible for Gnomon Workshop Live, a twice-yearly, internationally recognized educational summit. In 2009, Bourbeau joined Gnomon as the Director of Industry Relations and has since created, planned and organized hundreds of events on the Gnomon campus.
As Lead Recruiter/Outreach, Mendoza travels to high schools, community colleges and trade shows to educate prospective students about Gnomon’s training options and provide information about careers in the entertainment industry. He plays a pivotal role in developing and implementing strategic outreach and marketing campaigns and supervising junior level outreach representatives.
Mendoza received a certificate from Gnomon in 2009. He has over six years of experience as a compositor and 3D artist in the visual effects industry, providing him with a detailed knowledge base of industry practices that he applies to his position. In strict compliance with Gnomon’s Mission, Jason has represented Gnomon at a variety of venues including industry trade shows, campus tours, high schools, colleges and career fairs. For over four years, he has set a strong example of ethical recruitment practices within the outreach department.
As Recruiter/Outreach, Anna travels to various high schools, colleges, and trade shows to introduce Gnomon as a training option for artists looking to develop their skills in visual effects and find a successful career within the entertainment industry. She led Gnomon's first high school internship where she mentored high school Art Academy students, providing them with hands on, real world working knowledge on the visual effects industry. Aside from an Outreach Representative, Anna acts as Gnomon’s housing coordinator and assists students, both domestic and international, find appropriate accommodation.
Anna received her Bachelor of Art in Public Policy from the University of Michigan in 2009 and has a background working with youth in arts and education which aided her in developing an art therapy program at her previous employer. She continues her educational development by taking classes at Gnomon, and hones her creative abilities via photography.
Fausto De Martini started his career freelancing for advertisement companies in Brazil. After posting a character, “Marine,” on CGChannel and CGTalk, Fausto was hired by Blizzard Entertainment to be a cinematic modeler and moved to the United States. With eight years of experience working at Blizzard and being part of the production of world famous cinematics for games such as World of Warcraft, Starcraft 2 and Diablo 3, Fausto left to pursue his dream of working in art departments as a freelance concept designer and illustrator. He has since worked on the 2014 remake of Robocop, Transformers: Age of Extinction and other projects.
Jack Fulmer has amassed an impressive list of credits and awards, including an Academy Award for his team’s work on The Golden Compass. He’s worked on films such as Percy Jackson: Sea of Monsters; Red Dawn; Hop; Alvin and the Chipmunks: Chipwrecked; Night at the Museum; The Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Elektra; Garfield; Garfield: A Tail of Two Kitties and Scooby Doo 2: Monsters Unleashed. His broadcast credits include CSI, CSI: Miami, Crossing Jordan, Buffy the Vampire Slayer, Smallville, Angel and The Dead Zone. He also has done commercial work for Cox Broadcasting. Jack is a graduate of UCLA and Gnomon.
As co-founder of Motion Theory, Executive Producer Javier Jimenez brought together directors, animators, visual effects artists, writers, and other artists to form a more personal and agile creative studio. Motion Theory has since expanded on that original inspiration and developed into a multi-faceted production company with a unique ability to guide projects from concept to finish.
Prior to starting Motion Theory in 2000 with director/partner Mathew Cullen, Javier built an impressive body of work in feature film, video, documentary, and commercial production, working with leading studios and production companies such as Warner Bros., Propaganda, OneSuch Films, New Regency, Radical Media and Disney.
Jonathan Berube is a VFX art director in Blizzard’s cinematics division. His work includes the original World of Warcraft cinematic, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, StarCraft: Ghost, Diablo III and Spy Kids 2: The Island of Lost Dreams.
Born in Quebec, Jonathan started his creative path with a degree in classical animation filmmaking from Sheridan College in Ontario and a certificate in computer animation from Cyclone Art and Technologies in Quebec. After working on feature films at Hybride Technologies in Montreal, Jonathan joined Blizzard’s cinematic team where he assembled and founded the Matte Painting Department, which he continues to supervise.
Educated at Otis College of Art and Design, Lance is an established art director and surface designer who has worked at Electronic Arts, THQ Inc., Gameloft, and now Cloud Imperium Games. His game credits include Medal of Honor: Airborne, G.I. Joe: The Rise of Cobra, Uncharted: Drake’s Fortune and Gex 3D: Enter the Gecko. Additionally, he has contributed his skills to several feature films including Ultraviolet, Serenity, Constantine, Shrek 2, The Lord of the Rings: The Return of the King, The Lord of the Rings: The Two Towers, The Postman, Contact and Anaconda.
Neville Page was educated at the Art Center College of Design in Pasadena California. Although his major was product design, he gravitated towards entertainment. With the combination of his education and personal interest, Neville has become involved with a variety of projects from creature design and sculpture to conceptual design and engineering. He is known for his feature film work, including Cloverfield; Avatar; Star Trek; Minority Report; The Chronicles of Narnia: The Lion, the Witch and the Wardrobe; Prometheus; Planet of the Apes and Noah. Past clients have included Universal Studios, Warner Bros., 20th Century Fox, Mattel and BMW. Neville has also taught at the Art Center College of Design (in Pasadena and Switzerland), Otis College, Gnomon, corporate workshops, and is developing his own line of educational art products.
Robert began his career in 1998 at Digital Domain, where he worked on feature films such as Stealth, The Day After Tomorrow, Daredevil, Star Trek: Nemesis, Vanilla Sky, Spy Kids and X-Men, as well as dozens of commercials. He later served as a visual effects supervisor at Sway Studios. After leaving Sway, Nederhorst helped open the doors at Speedshape LA, a sister office for the Detroit-based automotive visualization company. In January 2009, Robert moved to the Santa Monica offices of Reel FX as VFX supervisor. While there, he brought new rendering technology and some additional pipeline improvements to the already successful enterprise. Currently, he is working with Method Studios on various feature film projects.
Tom Bruno, Jr. is a Los Angeles-based senior rough layout artist, character animator and previsualization artist with more than 12 years of experience working on large-budget studio tent-pole visual effects films as well as computer-animated features. In 2012, he also made his debut as a cinematographer for Finding My Obama.
Tom has worked client-side with top directors including Roland Emmerich, the Wachowskis and Barry Sonnenfeld. His VFX film credits include Harry Potter and the Sorcerer’s Stone, Monster House, I Am Legend, Speed Racer, 2012, Battle: Los Angeles, Tron: Legacy, X-Men: First Class, Transformers: Dark of the Moon, and most recently, The Amazing Spider-Man 2. Tom has also contributed his talents to the animated features Hotel Transylvania and Cloudy With a Chance of Meatballs 2 as a senior rough layout artist.
In 2014, Tom will continue at Sony Imageworks as senior layout artist on the all-CG animated film Tibetan Rock Dog, directed by Ash Brannon.
Cecil Kim has been working as a concept artist in the entertainment industry for over 15 years. He received his BFA from Art Center College of Design. Upon completion, he started his career at Square USA, where he got the chance to work on Parasite Eve and Final Fantasy IX. In 2000, Cecil joined Sony Santa Monica where he worked on several hit games including the God of War series, moving up to become a visual development lead on God of War 3. In addition to creative work, he also teaches at Art Center College of Design and Otis College of Art and Design. In early 2010, Cecil was awarded the British Academy of Film and Television Arts’ Artistic Achievement Award. Cecil founded Section Studios with Justin Yun and they are now working on their own IP projects.
Neil Huxley signed onto the Mothership roster in January 2012 after joining its sister company, Digital Domain, as a creative director for commercials a year earlier. Having worked for many years as a designer and art director on productions including Avatar and Watchmen, Neil applied his creative sensibilities to several trailers and spots for Digital Domain/Mothership, including the AICP-recognized trailer for Transformers: Fall of Cybertron that launched the game at the Video Game Awards, the E3 launch trailer for Ghost Recon: Future Soldier, television spots for The Darkness II and NBA 2K13, and a show open for the Fox TV debut of UFC (Ultimate Fighting Championship) – which tapped into Neil’s amateur mixed martial arts experience. He recently directed the launch spot for EA’s Dead Space 3, “Take Down the Terror,” which combined live action, high-end CG and gameplay footage, and has received more than 1.3 million YouTube views. A Los Angeles transplant, Huxley is a Londoner at heart. He is currently directing an independent feature documentary, Portrait of an Assassin, about retired East London boxer Jimmy Flint.
Ross Blocher currently serves as Training Project Manager for Walt Disney Animation Studios where he and his team are responsible for providing a variety of training content, including content ranging from guest speakers and subject matter experts to software trainers and online resources. Responsibilities also include the scheduling of training sessions for Disney Animation Studio employees as well as ensuring the availability of the collection of recorded materials. He has been in his current position for more than 3 years. Ross is a graduate of Woodbury University where he earned a BFA in Animation in 2004. After graduating, he served as an assistant to the Animation Department at Woodbury University until 2006. Before moving into his current position, Ross worked as a Compositor and Technical Director on various movies including The Simpsons Movie, The Princess and the Frog and Winnie the Pooh.
Beth was educated at University of Arizona and UC Santa Barbara, a secondary teaching credential, an educational administration credential and a Masters of Education. She has been teaching at the secondary level since 1996, currently at Pilgrim School in Los Angeles. During her career, she has designed a variety of curricula and assessment plans, and has contributed to the English/language arts lesson plan for Los Angeles Unified School District. She also has substantial experience designing and delivering professional development for faculty and administration and has contributed her efforts to a variety of organizations that emphasize equality and fairness in education.
Daniele Volpe is a graduate of Gnomon's Digital Production for Entertainment program and was the recipient of the Best of Term award during the Spring 2011 term. While studying at Gnomon, he had the opportunity to assist Alex Alvarez and Neville Page with creature animation for major motion pictures and work with Robert Nederhorst (visual effects supervisor of Thor and Captain America) on visual effects for Prodigal, a sci-fi short, at the Gnomon Studios. Volpe also worked as a lead visual effects artist on a short animated movie, Exoids, which was presented at Hollywood Film Festival in 2012, and Room 237, a documentary about Stanley Kubrick's The Shining, which was presented at Sundance in 2012.
Volpe serves as the general manager of the Gnomon Workshop, a sister company to Gnomon, where he oversees the creation of distance education programming related to special effects. Prior to moving to Los Angeles, Volpe worked in network administration and web development in Milan for over a decade.