BFA Degree Curriculum

The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the VFX, games, and animation industries. Students may choose an optional Concentration in Game Art, which contains 30 unique units of game specific courses.

Click on the tabs below to view the difference between the two curriculum grids.

3D Generalist

Highlighted courses are unique to the 3D Generalist grid

Term 1
  • Overview of Digital Production
  • Language Arts 1
  • Figure Drawing
  • Earth Science
  • Cultural Studies
  • Visual Communications 1
Term 2
  • Art History 1
  • Storyboarding
  • Color Theory and Light
  • Perspective
  • Costumed Figure Drawing
  • Anatomy
Term 3
  • Introduction to 3D with Maya
  • Texturing and Shading 1
  • Photoshop for Digital Production
  • Quantitative Principles 1
  • Digital Photography
Term 4
  • Art History 2
  • Texturing and Shading 2
  • Animation and Visual Effects 1
  • Hard Surface Modeling 1
  • History and Principles of Animation
  • Digital Painting
Term 5
  • Digital Sculpting
  • Lighting and Rendering 1
  • Animation and Visual Effects 2
  • Introduction to Compositing
  • Animal Drawing
Term 6
  • Character Animation 1
  • HD Digital Filmmaking for VFX
  • Hard Surface Modeling 2
  • Art of Compositing
  • Language Arts 2
Term 7
  • Dynamic Effects 1
  • Matchmoving and Integration
  • Advanced Compositing
  • Lighting and Rendering 2
  • Digital Sets
Term 8
  • Character Animation 2
  • Game Creation 1
  • Texturing and Shading 3
  • Lighting and Rendering 3
  • Dynamic Effects 2
Term 9
  • Quantitative Principles 2
  • Character Rigging Fundamentals
  • Dynamic Effects 3 or Look Development
  • Houdini 1
Elective 300
Choose one of the following:
  • Digital Matte Painting
  • Character Animation 3
  • Props and Weapons for Games
Term 10
  • Narrative Structure
  • Character Rigging for Production
  • Social Science
  • Dynamic Effects 4 or Lighting & Rendering 4
Elective 400
Choose one of the following:
  • Character Modeling and Sculpting
  • Creature Animation 1
  • Texturing and Shading 4
Term 11
  • Oral Communication
  • Demo Reel 1
  • Demo Reel 2
Elective 410
Choose one of the following:
  • Houdini 2
  • Previsualization and Animatics
  • Creature Modeling and Sculpting
Term 12
  • Portfolio Preparation
  • Demo Reel 3
  • Demo Reel 4
Elective 420
Choose one of the following:
  • Character Animation 4
  • Advanced Digital Sculpting
  • Maya Modules
Please note: this curriculum is subject to change.
3D Generalist with Game Art Concentration

Highlighted courses are unique to the Game Art Concentration grid

Term 1
  • Overview of Digital Production
  • Language Arts 1
  • Figure Drawing
  • Earth Science
  • Cultural Studies
  • Visual Communications 1
Term 2
  • Art History 1
  • Storyboarding
  • Color Theory and Light
  • Perspective
  • Costumed Figure Drawing
  • Anatomy
Term 3
  • Introduction to 3D with Maya
  • Texturing and Shading 1
  • Photoshop for Digital Production
  • Quantitative Principles 1
  • Digital Photography
Term 4
  • Art History 2
  • Texturing and Shading 2
  • Animation and Visual Effects 1
  • Hard Surface Modeling 1
  • History and Principles of Animation
  • Digital Painting
Term 5
  • Digital Sculpting
  • Game Design
  • Animation and Visual Effects 2
  • Introduction to Compositing
  • Hard Surface Modeling 2
Term 6
  • Props and Weapons for Games
  • Animal Drawing
  • Lighting and Rendering 1
  • Level Design
  • Language Arts 2
Term 7
  • Character Modeling and Sculpting
  • Character Animation 1
  • Game Creation 1
  • Environment Creation for Games
  • Texturing and Shading for Games
Term 8
  • Digital Sets
  • Character Creation for Games
  • Game Creation 2
  • Animation for Games
  • Dynamic Effects 1
Term 9
  • Quantitative Principles 2
  • Character Rigging Fundamentals
  • Game Creation 3
  • Houdini 1
Elective 300
Choose one of the following:
  • Digital Matte Painting
  • Character Animation 2
  • Lighting and Rendering 2
Term 10
  • Narrative Structure
  • Game Creation 4
  • Social Science
  • Visual Effects for Games 1
Elective 400
Choose one of the following:
  • Dynamic Effects 2
  • Creature Animation 1
  • Character Animation 3
Term 11
  • Oral Communication
  • Demo Reel 1
  • Demo Reel 2
Elective 410
Choose one of the following:
  • Houdini 2
  • Character Rigging for Production
  • Creature Modeling and Sculpting
Term 12
  • Portfolio Preparation
  • Demo Reel 3
  • Demo Reel 4
Elective 420
Choose one of the following:
  • Character Animation 4
  • Advanced Digital Sculpting
  • Maya Modules
Please note: this curriculum is subject to change.
LEARN MORE ABOUT GNOMON
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J.J. Abrams
Director — Star Wars: The Force Awakens, Star Trek Into Darkness

Alumni Success Stories

Gnomon strives to place graduates into their dream jobs right out of school. With training from industry professionals versed in the demands of current production pipelines, Gnomon graduates are prime candidates after graduation. Gnomon is proud to have successful alumni working all over the world.

"Gnomon was essential to my growth as an artist in the industry. Having a crash course in all aspects of computer art not only made me a better artist but helped grow my mental toolset which better equipped me to work in a professional environment."

Lucas Sparks — Alumnus
Environment Artist at The Workshop Entertainment

"Not only does Gnomon train you with state-of-the-art tools but more importantly, they train you in the art and fundamentals of creating visually stunning imagery. In an industry where the tools and software are constantly changing, I feel like that is the key reason Gnomon rises above all other schools."

Mike Zhang — Alumnus
Lighting TD at Sony Pictures Imageworks