Students following this curriculum are trained to capture believable and appealing performances in their characters and creatures through the application of fundamental animation concepts, software techniques, and acting skills. Coursework covers a variety of animation methods including traditional and computer, as well as technical character rigging.

With a balance of foundational education and software-based technical training, an emphasis in Character and Creature Animation offers students an extensive and in-depth skill set relevant to the demands of the industry.

  • Foundational education in traditional animation and acting
  • Technical training with a focus on tools, processes, and workflow
  • In-depth training of industry software
  • Flexibility to customize assignments to fit your desired emphasis
  • Opportunities to create and collaborate on demo reel projects
  • Various options for elective courses
  • Financial aid eligible for those who qualify

Get Started

Applications for the 2020 Winter Term are due Friday, October 30th, 2020 Apply Now

3-Year Curriculum Note: This is a sample curriculum and is subject to change.

Term 1
  • Photoshop for Digital Production
  • Life Drawing
  • Overview of Visual Effects and Games
  • Drawing in 3D
  • Drawing Fundamentals 1
  • Art History 1
Term 2
  • Drawing Fundamentals 2
  • Anatomy for Artists
  • Costumed Figure Drawing
  • Graphic Design
  • Character Sculpture 1
  • Art History 2
Term 3
  • Animal Drawing
  • Storyboarding
  • Character Design
  • Product Design
  • Color Theory and Light
  • Design History
Term 4
  • Digital Painting
  • Creature Design
  • Environment Design
  • Vehicle Design
  • Character Sculpture 2
  • Film History
Term 5
  • Introduction to 3D with Maya
  • Introduction to Compositing
  • Texturing and Shading 1
  • Advanced Character Design
  • Advanced Digital Painting
  • History of Visual Effects
Term 6
  • Hard Surface Modeling 1
  • Motion Graphics
  • Texturing and Shading 2
  • Animation and Visual Effects
  • History and Principles of Animation
  • Character Sculpture 3
Term 7
  • Character Animation 1
  • Timing for Animation
  • Lighting and Rendering 1
  • Animation and Visual Effects 2
  • Character Development
  • Gesture Drawing
Term 8
  • Character Animation 2
  • Improvisational Acting
  • Lighting and Rendering 2
  • Art of Compositing
  • Digital Photography
  • Visual Structure
Term 9
  • Character Animation 3
  • Character Rigging Fundamentals
  • Creature Animation 1
  • HD Digital Filmmaking for Visual Effects
  • Expressions and Scripting
  • Animation for Games
Term 10
  • Character Animation 4
  • Creature Animation 2
  • Character Rigging for Production
  • Matchmoving and Integration
  • Motion Capture
  • Previsualization and Animatics
Term 11
  • Demo Reel (6 Credits)
  • Career Realities
  • Story Development
  • Elective
  • Reel Lab 1
  • Reel Lab 2
  • Reel Lab 3
Term 12
  • Demo Reel (6 Credits)
  • Portfolio and Resumé Workshop
  • Acting for Animators
  • Elective
  • Reel Lab 4
  • Reel Lab 5
  • Reel Lab 6

Alumni Success Stories

Gnomon strives to place graduates into their dream jobs right out of school. Our 2019 employment rates of 97%* for our 2-Year Certificate in Digital Production program means that Gnomon consistently supplies Hollywood’s studios with the talent they need.

*Percentage reflects the average employment rate of Gnomon’s vocational programs in accordance with national accreditation standards of the Accrediting Commission of Career Schools and Colleges (ACCSC). Visit our Consumer Disclosures for more information.

"The program and the fantastic people I met at Gnomon helped guide me through the complexities of the CG industry, enabling me to discover my true potential. It was the best decision I could have made for myself!"

Diana J. Zeng — Alumna
Lighting Artist at Walt Disney Animation Studios

"Gnomon provides its students with a balance of technical know-how and the ability to develop their own unique artistic styles. This balance of skills is what all creative teams, including those at Walt Disney Animation Studios, look for when seeking new talent."

Zack Petroc
Studio Department Lead at Walt Disney Animation Studios