This curriculum emphasizes the various processes by which imagery is created or manipulated outside of a live action shot, including the blending of background plates or matte paintings with 3D architectural, character, or elemental assets. Courses content includes lighting and filming techniques, tracking and compositing of elements, and creating both particle and dynamic effects.
An emphasis on Visual Effects Animation offers students an extensive and in-depth skill set relevant to the demands of the industry.
Technical training with a focus on tools, processes, and workflow
In-depth training of industry software such as Maya, Houdini, Nuke, After Effects, Photoshop, Realflow, and more
Flexibility to customize assignments to fit your desired emphasis
Opportunities to create and collaborate on demo reel projects
Various options for elective courses
Financial aid eligible for those who qualify
Speak with an Advisor
How to Apply
Applications for the 2020 Winter Term are due Friday, October 25th, 2019 Apply Now
3-Year Curriculum Note: This is a sample curriculum and is subject to change.
Gnomon strives to place graduates into their dream jobs right out of school. Our 2016 employment rates of 100%* for our 2-Year Certificate in Digital Production program means that Gnomon consistently supplies Hollywood’s studios with the talent they need.
*Percentage reflects the average employment rate of Gnomon’s vocational programs in accordance with national accreditation standards of the Accrediting Commission of Career Schools and Colleges (ACCSC). Visit our Consumer Disclosures for more information.
"Gnomon was crucial to my success in the game industry. Being exposed to constant creativity, inspiration, and critique was extremely helpful for my transition into game development."
Devon Fay — Alumnus
Senior Environment Artist at Infinity Ward
"While already familiar with visual effects for films, I wanted to learn the challenges of creating real-time effects for game engines. Gnomon’s game effects courses prepared me for anything the game industry throws at me."