Join us on Thursday, May 26th, at 7:30 PM for an evening with three talented 3D environment artists from Blizzard Entertainment, EA DICE, and Naughty Dog. Joy Lea (Battlefield 1), Helder Pinto (Overwatch), and Martin Teichmann (Uncharted 4) will reveal their journeys into careers working on some of the most celebrated video games of 2016. Each artist will also share personal tips and techniques to help those aspiring to work in video games learn more about what’s involved, and offer inspiring industry tricks for professionals looking to hone their craft. From creating hero assets to cutting-edge environments and futuristic scenes, there will be something for everyone. What’s more, for Naughty Dog fans, Martin Teichmann’s presentation will include a workflow example of a scene created from the newly released Uncharted 4. A Q&A session with the speakers will wrap up the evening, plus there will be opportunities to meet the speakers in person at the end of the presentation.
The event is free and open to the public. Entry is by RSVP only, and seating is first-come-first-served. The event will be available on Gnomon’s Livestream channel, but for priceless networking opportunities be sure to visit the Gnomon campus to experience the event live.
7:30 pm – 8:10 pm: Joy Lea, 3D Artist at EA DICE
8:10 pm – 8:50 pm: Helder Pinto, 3D Artist at Blizzard Entertainment
8:50 pm – 9:30 pm: Martin Teichmann, Environment Modeler at Naughty Dog
9:30 pm – 10:00 pm: Audience Questions
Joy Lea has worked in the games industry since finishing her studies at Gnomon in 2011. With skills in modeling, lighting and texturing, and the ability to work across multiple game engines, she has created assets for AAA and indie games, and immersive multimedia experiences. She is currently at EA DICE working on the award-winning Battlefield series. For more of her work, visit joy-lea.squarespace.com.
Helder Pinto is a 3D Artist originally from Portugal who specializes in 3D and environment art, with nine years of professional experience in the video game industry. Though he started out doing level design work for mods on Half-Life and Max Payne, he has most recently worked on Overwatch, Blizzard Entertainment?s newest multiplayer FPS game. See more of his work at helderpinto.com.
Martin Teichmann is an Environment Modeler at Naughty Dog, originally from Germany. He previously worked at Deck13 Interactive, Crytek, and later moved to London to work on Rocksteady Studios? Batman: Arkham Knight. Martin moved to Santa Monica in in early 2015 to join Naughty Dog, where he has been working on Uncharted 4. For more, visit martinteichmann.com and artstation.com/artist/mayday.