Join us Thursday, January 14th, 7:30 PM, for an evening with leading members and supervisors from the award-winning production company, Blur Studio. Known for its artistic excellence across live-action, animation, visual effects and design, Blur Studio’s top talents will provide perspective and advice on life and work in the animation and CG industries. The group will discuss the art of crafting noteworthy demo reels that stand out, and offer sage advice on making the right first impressions. Following the evening’s discussion, the floor will be opened up to audience questions.
Located in Culver City, California, Blur Studio’s clients include Apple, HBO, Disney, EA, Netflix, 2K Games, LucasArts, Sony Pictures, and many more. The studio is well-known for producing first-class video game trailers and cinematics, blockbuster film title sequences, high-end commercials, as well as bespoke graphics. To learn from some of the best in the industry, RSVP for free. Seating is on a first-come-first-served basis. If you can't make it to Hollywood, follow Gnomon on Livestream to watch the full event for free from anywhere in the world.
7:30 – 9:30 PM: Demo Reels, Interviews & Industry Realities
9:30 – 10:00 PM: Audience Questions
Jerome Denjean joined Blur Studio in 2003 as a Character Modeler and Lighter/Compositor and worked his way up to Senior CG Supervisor for dozens of game cinematics, commercials, and film effects projects. Some of his most notable projects include Warhammer Online and Halo 2: Anniversary edition game cinematics, as well as the opening credits for David Fincher's The Girl with the Dragon Tattoo. Jerome became Head of CG in 2014 and now oversees the department heads and supervisors.
Monica Haley is Blur’s Manager of Human Resources and Recruiting. Before joining the studio in 2013, Monica worked in various production and recruiting roles in games, software, commercial, TV, documentary, and feature film projects, for several large studios. During this time she was able to connect with a large network of people in the CG world. Monica handles all aspects of hiring employees, handling personnel issues, planning project staffing, and conducting performance reviews.
Brian Alvarez started his professional CG career in 2010. Starting out as a generalist, he quickly became fascinated by creating natural and artificial phenomenon in the world of the FX department. This passion led him to work on films and commercials for many clients before landing at Blur Studio in 2013. Since then, he has risen the ranks and has worked on Avengers: Age of Ultron, Thor: The Dark World, Halo 2: Anniversary, Elder Scrolls Online, League of Legends, Batman: Arkham Knight, with many more to come!