Join us on Thursday, June 16th, at 7:30 pm for an evening with four top talents from Luma Pictures. The panel of experts from the Santa Monica studio will reveal how to execute great VFX by failing fast (and why that’s okay), finding cheats (because you should), and learning to feed off your colleagues (like zombie pirates). The talk will offer unique industry insights to help you discover what the professionals care about, as well as what they don’t, and will wrap up their top advice in a tasty VFX burrito for you to take away with you. An audience Q&A session with the speakers will conclude the evening, plus there will be opportunities to meet the speakers in person at the end of the presentation.

To hear from the incredible VP/VFX Supervisor Vince Cirelli, CG Supervisor Oded Raz, 2D Supervisor Alexandre Cancado, and Character Supervisor Mathieu Aerni, be sure to visit the Gnomon campus to experience the event live. Entry is by RSVP only, and seating is first-come-first-served. The event will also be available on Livestream for those who can’t attend in person*.

*You do not need to RSVP if you intend to watch the Livestream only.

Schedule:

7:30 pm – 8:30 pm: An Evening with Luma Pictures: A Recipe for Exceptional VFX
8:30 pm – 9:00 pm: Audience Questions


Guest Speakers

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Vince CirelliVP/VFX Supervisor, Luma Pictures

Vince is the VP/VFX Supervisor at Luma Pictures, where he is the creative and technical liaison to all client-side producers, supervisors, and directors throughout show execution. With a passion for design and technology, he guides Luma’s international team through complex character and creature effects, and final shot design. Vince has led Luma’s VFX team on over 60 film projects including Dr. Strange (in production), Deadpool, and Captain America: Civil War. Before joining Luma in 2004, Vince worked as an award-winning Creative Director designing new media campaigns for companies including Coca-Cola, Target, General Mills, Hasbro, Toyota, the U.S. Army, and United Airlines.

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Oded RazCG Supervisor, Luma Pictures

Oded is a CG Supervisor at Luma Pictures, where he oversees all aspects of CG work including tracking, modeling, texturing, shading, rigging, and effects. He originally joined Luma in 2012 as a Model/Texture Artist, though earned multiple promotions through strong leadership and dedication. As a Lead Texture Artist on Ant-Man, Oded was responsible for shading various assets including the tank and particle chamber, and also oversaw texture and shader work for a number of assets like the Pym Tech Building. His most recent projects as CG Supervisor include Dr. Strange, Deadpool, and Captain America: Civil War. Oded is also involved in many aspects of artist recruitment at Luma.

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Alexandre Cancado2D Supervisor, Luma Pictures

Alex is the 2D Supervisor at Luma Pictures, where he leads and manages the compositing team in both creative and technical areas. Alex was born and raised in Belo Horizonte, Brazil, and worked as a Motion Graphics Artist for almost a decade before moving to Los Angeles in 2002 to study at Gnomon. He joined Luma in 2006 and now has over 62 film and television credits to his name, with recent projects including Dr. Strange, Deadpool, and Captain America: Civil War. Alex is renowned for his exceptional CG production skills, particularly lighting and compositing with NUKE and Maya. He is also known for his keen eye for detail and ability as a supervisor to always think ahead.

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Mathieu AerniCharacter Supervisor, Luma Pictures

Mathieu is a Character Supervisor at Luma Pictures, where he specializes in character and creature creation. Mathieu's experience in the visual effects and animation industry spans 15 years with extensive practice in many parts of the pipeline including modeling, texture painting, digital sculpture, lighting, and matte painting. He is currently working on Marvel’s Dr. Strange, and is also a member of the Digital Human League, a group created with key VFX industry members that concentrate on researching and discussing synthetic human beings. With a strong passion for characters and creatures, Mathieu previously worked at Blur Studio for five years.


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