Gnomon’s highly anticipated Anatomy Lab event returns this September, bringing celebrated 2D and 3D artists to the stage to inspire and educate. The event will kick off at 11 AM (PT) on September 9th with live animal sketching by Andrea Adams, featuring animal expert Mollie Hogan and Boxer, the beautiful serval. Chris Ayers will take the stage for the second session of the day, discussing his incredible The Daily Zoo project – for which he has drawn an animal a day for over 11 years – and giving a live demonstration in Photoshop to detail his process when illustrating stylized creatures. The event will culminate with Gnomon alumni Krystal Sae Eua and Servando Lupini: Krystal’s in-depth ZBrush workshop will walk the audience through her complete sculpting process, from block-out to adding a stylized finish; and Servando will wrap up the day by revealing his digital-painting pipeline for fully rendered Illustrations in Photoshop. Expect tips and tricks galore. Additionally, attendees at the Gnomon Stage will have the chance to meet and sketch Boxer the serval during the event intermission.
The event is free to attend and suitable for artists of all levels. RSVP or follow along on Livestream. The guest speakers will take questions from both the stage audience and Livestream viewers during the live event (Tweet questions using #gnomon on Twitter).
11:00 am – 11:30 am: Live Animal Sketching with Mollie Hogan and Andrea Adams
11:30 am – 1:00 pm: Behind the Scenes of The Daily Zoo + Photoshop Demo with Chris Ayers
1:00 pm – 1:30 pm: Intermission – plus meet Boxer!
1:30 pm – 3:00 pm: Live Serval Design ZBrush Workshop with Krystal Sae Eua
3:00 pm – 4:00 pm: Complete Digital Painting Workflow with Servando Lupini
Gnomon’s BFA in Digital Production Program is designed to produce production-ready artists who are versed in general academic knowledge, foundational arts, and production skills. Learn more at gnomon.edu/programs.
Andrea AdamsInstructor & Director of BFA at Gnomon
boasts an extensive background in many different aspects of visual arts, from
theatre set construction to corporate illustration. Her experiences in
independent film and television include storyboarding, conceptual illustration,
production design, and costume design. She is also an instructor at Gnomon and
teaches Zoological Studies among other classes.
Mollie HoganExecutive Director at The Nature of Wildworks
raising and training a wide variety of cats for the Los Angeles Zoo’s cat show
‘Wild in the City,’ in 1993, Mollie founded the Nature of Wildworks Wildlife
Center in Topanga Canyon. The organization provides lifelong care for 50
non-releasable wild animals – encompassing 17 different species – that
participate with staff and volunteers in programs for both children and adults.
Chris AyersCharacter/Concept Designer and Illustrator
After a yearlong period of treatment and recovery from leukemia, Chris Ayers started a sketchbook called The Daily Zoo. His initial goal of drawing one animal per day for a year was achieved and then published in The Daily Zoo: Volume 1. The process was so rewarding and therapeutic that Chris kept right on drawing – and has been for more than 11 years. Chris’ clients include DreamWorks Animation, Disney TV Animation, Reel FX, Rhythm and Hues, and many more. See his work at chrisayersdesign.com.
Krystal Sae EuaCharacter/Creature Artist
Krystal Sae Eua is a VES-nominated 3D Lead Artist. Her modeling, texturing, and VFX work features in a broad range of blockbuster projects, including feature films, commercials, game cinematics, and theme park experiences. After training as a 3D Generalist at Gnomon School, she now focuses her talents on character/creature modeling and texturing. She has contributed to many projects including Avatar, The Avengers, 2012, Fast and Furious 6, Call of Duty: Ghosts cinematic trailer, and the ‘Game of War’ ad campaign. See her work at iamsadpanda.artstation.com.
Servando Lupini3D Artist at Riot Games
Originally from Caracas-Venezuela, Servando moved to the US to pursue a career in video games, choosing Gnomon School of Visual Effects as the place to hone his modeling and texturing skills. He always dreamed of working on games such as World of Warcraft and League of Legends because he loves the hand-painted quality of the textures; he says “they are like living moving illustrations to me, and that is the art that I enjoy the most.” Before Riot Games, Servando worked for two years at Blizzard Entertainment as a 3D Artist. See his work at artstation.com/vando.