Take a deep dive into the world of ZBrush and hard surface process with Paul Gaboury! As Pixologic's 3D Product Development Manager, Paul is responsible for developing and enhancing the digital sculpting pipelines and sharing that knowledge with studios and classrooms across Los Angeles. He will bring that same instructional approach to this art jam as he teaches our Chief Creative Officer Josh Herman how to best utilize the latest features of Zmodeler. Whether you're new to the software or a seasoned pro, you'll take away plenty of new skills from ZBrush's in-house expert. Paul will also answer viewers' questions in real-time as he and Josh sculpt their own personal projects.
Events with closed captioning are available via the Gnomon Facebook page.
Paul is Pixologic’s in-house ZBrush expert and lead development manager. He is responsible for developing and enhancing the digital sculpting pipelines at multiple area studios, working with artists ranging from feature film, game, concept, jewelry designers, to toy designers and much more. As part of the Pixologic team for 12+ years, Paul will also travel to various studios and schools, giving live demos and offering educational and artistic support. Paul is also a freelance artist for the toy industry, with clients that include Hasbro Inc, Disney Consumer Products and Topps. He is also a ZBrush instructor at the Gnomon School of Visual Effects, Games & Animation.
Josh comes to Gnomon with a decade of experience in film, television, and games. As an alumnus of Gnomon’s Certificate in Digital Production Program he has worked as a Creative Director, Art Director, and Character Designer for prestigious studios such as Marvel Studios, Naughty Dog, Legacy Effects and Cloud Imperium Games. Josh loves to “pay it forward” by teaching classes and workshops where he can help continue the education of others so they can find their passions like he did, at Gnomon. Josh is a graduate of Westwood College and has a Bachelor of Science in Animation.
Josh continues to work on personal projects exploring ideas for films, graphic novels, and tabletop games. Some of his professional projects include The Avengers, Guardians of the Galaxy, Thor: Ragnarok, Uncharted 3: Drakes Deception, and Star Citizen.