Join Gnomon Chief Creative Officer Josh Herman and Gnomon Founder Alex Alvarez as they welcome Rodrigo Brea for a brand new episode of Art Jam on Wednesday, March 31st. As a 3D Environment Artist at Survios, Rodrigo has contributed a variety of environment, prop, optimization and set dressing work for shipped VR titles "Raw Data," "Sprint Vector," "Battlewake" and "The Walking Dead: Onslaught."

During this livestream, Rodrigo will walk viewers through his process and talk to Josh and Alex about his transition from learning at Gnomon to working in the games industry. Be sure to stick around for the whole stream as Rodrigo, Josh and Alex answer viewer questions in real-time. Follow us on our social channels for more Art Jam guest artist announcements!

Watch the stream on the Gnomon Twitch Channel, YouTube Channel, and Facebook Live on Wednesday, March 31st at 2:00pm PDT.

Events with closed captioning are available via Gnomon Facebook Page.

RSVP

Gnomon's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.


Guest Speakers

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Rodrigo BreaEnvironment Artist

Rodrigo is currently working as a full-time environment artist at Survios where he has contributed to four released VR titles. He graduated from the two-year Digital Production Program at Gnomon School of Visual Effects in December of 2016 and specialized in modeling and texturing for games.

You can follow his work and learn more about his career at:
https://rodrigobrea.artstation.com/
https://www.linkedin.com/in/rodrigobrea/

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Alex AlvarezGnomon Founder/President

Alex is the Founder and President of Gnomon. After attending the Art Center College of Design and the University of Pennsylvania, Alex worked as an Applications Engineer for Alias|Wavefront, the creators of Maya. The mid 90's marked a paradigm shift as computer graphics burst on the scene and forever changed how visual effects and video games would be created. While working onsite at scores of studios around southern California, Alex was in the midst of a rapidly growing demand for a new breed of artist.

In 1997 Alex founded Gnomon, a vocational art school that would find itself at the crossroads of art and technology. In the years that followed to today, Alex has guided Gnomon's evolution through his passion for the entertainment industry and collaboration with the professional community.

An accomplished artist and teacher, Alex has taught thousands of students on campus, online and at events around the world. He has been published and interviewed by industry magazines, websites, podcasts and books, as an authority on vocational education, creature development and environment art. His credits include Star Trek, Prometheus, Super 8, Green Lantern and Avatar.

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Josh HermanGnomon Chief Creative Officer

Josh comes to Gnomon with a decade of experience in film, television, and games. As an alumnus of Gnomon’s Certificate in Digital Production Program he has worked as a Creative Director, Art Director, and Character Designer for prestigious studios such as Marvel Studios, Naughty Dog, Legacy Effects and Cloud Imperium Games. Josh loves to “pay it forward” by teaching classes and workshops where he can help continue the education of others so they can find their passions like he did, at Gnomon. Josh is a graduate of Westwood College and has a Bachelor of Science in Animation.

Josh continues to work on personal projects exploring ideas for films, graphic novels, and tabletop games. Some of his professional projects include The Avengers, Guardians of the Galaxy, Thor: Ragnarok, Uncharted 3: Drakes Deception, and Star Citizen.


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