Portfolio and Career Advice with Blizzard Entertainment, Insomniac Games, Naughty Dog, and Santa Monica Studio
On Thursday, February 27th, discover just what video game studios are looking for in an applicant when recruiters and artists from some of your favorite game companies join us for a night of career advice.
In this artist-centric event, speakers from Insomniac Games, Naughty Dog, Santa Monica Studio, and Blizzard Entertainment will take the stage to discuss their application processes and best practices to follow when applying.
Learn how to craft your resume, portfolio, and demo reel to best suit your needs, as well as how to specialize your collateral for a variety of disciplines, such as character modeling, environment art, animation, VFX, tech art, and more. Speakers will also be dropping tips and tricks on how to make a good impression during the application process and offer insight on how to get your foot in the door. If you’ve ever wanted to work in games, this event will be an excellent opportunity to learn about the technical and soft skills that can help get you that job.
This event will not be live streamed. Space is limited, so be sure to RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM and a valid Eventbrite RSVP will be required to get an event wristband. Admission is first-come first-served and a wristband does not guarantee entry in cases that the stage reaches capacity.
Attendees are welcome to join a guided tour of Gnomon before the event. If you'd like to schedule a tour, please email email@example.com.
Gnomon's Bachelor of Fine Arts, Certificate in Digital Production, and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Rich FleiderSenior Art Manager | Santa Monica Studio
Rich Fleider started in the game industry in 1992. After
moving to Dallas to work alongside id Software, Rich co-founded Rogue
Entertainment, making mission packs, ports, and full PC titles culminating in American
McGee’s Alice. After a brief detour as Art Director on several board games,
Rich joined the Sony Santa Monica team as Senior Managing Producer of Art in
Bruno VelazquezAnimation Director | Santa Monica Studio
Bruno Velazquez managed to combine his passion of animation
and video games by starting his career working as a computer animator on
various Playstation 2 titles in 2002. Bruno is currently the Animation Director
at Sony Santa Monica, and has worked on titles such as Mortal Kombat:
Shaolin Monks, God of War 2, God of War 3, God of War:
Ascension and God of War (2018)
Liz WoodGameplay Animator | Santa Monica Studio
Liz Wood is a character and creature animator specializing
in gameplay animation. Starting with an engineering background, Liz made the
leap into the entertainment industry and fell in love with animation. During
her last term at Gnomon, she interned with Akupara Games as their creature
animator, an experience that clarified her style and focus. After graduating,
Liz joined Santa Monica Studio as a gameplay animator, where she utilizes all
the skills acquired from her time at Gnomon to continue to grow and thrive.
Gavin GouldenLead Character Artist | Insomniac Games
Gavin is a Lead Character Artist at Insomniac Games, having recently released Marvel's Spider-Man and previously, Sunset Overdrive. Prior to working at Insomniac, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles such as FEAR 2, Dragon Age, and many independent projects.
Angela BakerSenior Recruiter | Insomniac Games
Angela Baker is the Senior Human Resources Generalist/Recruiter at Insomniac Games. She joined Insomniac in the fall of 2006 and has been a part of the HR team that helped Insomniac be recognized nationally 20 times as a Great Place to Work. Before coming to Insomniac Games, Angela was at G4TV, Activision, and The William Morris Talent Agency.
Crystal MoraRecruiting Generalist | Naughty Dog
Crystal joined the Naughty Dog recruiting team in 2016,
bringing with her a lifelong passion for art and video games. As a Recruiting
Generalist, she works closely with the studio’s art and animation teams to
source creative and diverse talent from across the globe. Prior to Naughty Dog,
Crystal worked at Gnomon where she assisted with alumni relations and was
responsible for coordinating industry events on campus.
Candace WalkerRecruiting Manager | Naughty Dog
Candace Walker is the Recruiting Manager at Naughty Dog with
20 years of recruiting experience in the gaming industry. She began her career
in 2000 as an agency recruiter, before eventually joining Naughty Dog in 2009.
During her tenure at the studio, she has helped source talent for the
development of the award-winning Uncharted and The Last of Us
franchises, as well as Sony’s ICE team.
Samantha BrownAssociate Recruiter, Story and Franchise Development | Blizzard Entertainment
Over her career, Samantha has worked for industry leading
studios including Sony Pictures Imageworks and Digital Domain. She currently
supports the Story & Franchise Development group at Blizzard Entertainment,
which includes artists from a wide range of disciplines including Rigging, FX,
Storyboarding, Surfacing, Toy Design, and Animation.
Danny FlannaganArt & Design Recruiter, Game Teams | Blizzard Entertainment
Danny’s career began at Blizzard over twelve years ago. With one of the longest tenure’s in the recruiting team, he’s been able to work across almost every business function at Blizzard and has covered a variety of roles across recruiting including sourcer, recruiter, and university relations specialist. Currently Danny works as an Art and Design recruiter exclusively with the Diablo and Hearthstone game teams.
Jo-Jo RaneAssociate Recruiter, Game Teams & SFD | Blizzard Entertainment
Jo-Jo provides support for the creative disciplines on the World
of Warcraft and Overwatch game teams, and Story & Franchise
Development team that is responsible for all the Blizzard cinematics. Her work
covers real-time and rendered positions across a wide spectrum of roles
including animation, FX, writing & story development, and conceptual and
Mark AndersonArt Sourcer-er, Game Teams | Blizzard Entertainment
A founding member of Sony's Santa Monica Studio, Mark successfully created the company’s first technical art department. The combination of that teams’ artist tools as well as his contributions as an art director and FX artist were an integral part of building the God of War franchise. After his time at Santa Monica Studio, Mark continued to help make innovative, new games and build stellar teams as a technical artist, art director, and game director.
Mark continues his work helping to build world class art teams as principal art sourcer-er at Blizzard Entertainment, where he helps find some of best and brightest artists from around the world.