Explore the fundamentals of Creature Design with concept artist and Gnomon instructor Kyle Brown! Join our host Adam Hartel as he talks with Kyle about what makes a successful creature design and how he creates iconic creatures for film and television (including his work on X-Men: Dark Phoenix, Bird Box, Ready Player One, and Insidious: The Last Key). Kyle will share the invaluable knowledge he’s gained along his journey, as well as how he passes that information onto Gnomon students so they can become exceptional creature designers.
During this event, we will discuss the classroom experience, the importance of learning and collaborating with peers, and why the right kind of critique is so important. Be sure to RSVP to the October 23rd livestream to get an inside look at what it’s like to take a Creature Design course at Gnomon, plus you’ll have the opportunity to ask Kyle questions in the chat
Gnomon's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Kyle brings his dynamic style and energetic presence to teaching at Gnomon from The Aaron Sims Company, where he’s designed creatures for some of the biggest upcoming science-fiction and fantasy feature films in the industry. A product of Gnomon’s Entertainment Design Track, Kyle’s background is in illustration for games, film, and industrial design. His credits include A Wrinkle in Time (Creature Designer), Ghostbusters (Creatures & Props), Ready Player One (creatures, characters, and vehicles), The Predator, and TMNT: Out of the Shadows (Creatures.)
As a Gnomon recrutier, Adam travels to high schools, community colleges, and trade shows to educate prospective students about Gnomon’s academic options and provide information about careers in the entertainment industry. With over two decades of experience working in nonprofit, Adam has used his skills in visual art, photography, and design to create socially conscious initiatives in collaboration with art students and professionals. He has lived and worked abroad in Norway and the Netherlands while traveling Europe as a community developer and public speaker.