Join us Saturday, August 8th to journey behind the scenes of Avengers: Age of Ultron. Head of Visual Development Ryan Meinerding, Digital Sculptor Josh Herman, Lead Concept Artist Andy Park, plus a team of talented Concept Artists and Illustrators from Marvel Studios will take to the Gnomon Stage to reveal their design secrets and share their experiences in reassembling the Avengers for 2015's blockbuster hit.
The panel of concept artists and illustrators includes
Ryan Meinerding, Rodney Fuentebella, Andy Park, Josh Herman, Charlie Wen and Phil Saunders. Between them, these incredible talents have worked on a multitude of superhero films, including Guardians of the Galaxy, Marvel's The Avengers, Captain America: The First Avenger and Captain America: The Winter Soldier, Thor and Thor: The Dark World, Iron Man 3, and most recently Ant-Man. If you're in the Los Angeles area don't miss this opportunity to meet these remarkable talents, learn more about the concept art and character creation for Age of Ultron, and pitch your burning questions to the artists.
The event is free to the public and attendance is RSVP only, with seating offered on a first-come-first-served basis. Due to the popularity of this event, we advise arriving in good time to avoid disappointment. This event will be Livestreamed. Follow Gnomon on Livestream.
The Cinematic Art of Marvel at Gnomon Gallery
From 8:00 pm, the
Gnomon Gallery will be hosting a brand new exhibition, The Cinematic Art of Marvel. This is a fantastic opportunity to meet with the speakers, get up close with the incredible artwork, and grow your industry network.
6:00 – 8:00 pm: Designing The Avengers: Age of Ultron
8:00 – 11:00 pm: The Cinematic Art of Marvel
Ryan MeinerdingHead of Visual Development at Marvel Studios
Ryan Meinerding grew up in Ohio. He studied at the University of Notre Dame before making it out to California to continue his education in illustration. While attending classes, he was lucky to get hired by his hero, Iain McCaig. After working with Iain on a version of John Carter of Mars for Jon Favreau, Jon hired him on his next project: Iron Man. Ryan has gone on to work on almost every Marvel Studios movie from that point and is now Head of Visual Development.
Rodney FuentebellaSenior Illustrator at Marvel Studios
Concept Artist Rodney Fuentebella has worked on various projects for Electronic Arts, Atari, Rhythm and Hues, Dreamworks Animation, and WIRED magazine, as well as various other entertainment and commercial projects. Fuentebella has created key-art illustrations and character designs for Captain America: The First Avenger, Marvel's The Avengers, Iron Man 3,Captain America: The Winter Soldier, the upcoming Marvel's The Avengers: Age of Ultron and other upcoming Marvel Studios films.
Andy ParkLead Character Concept Artist at Marvel Studios
Andy Park is a Lead Character Concept Artist at Marvel Studios. He began his career as a comic book artist for about a decade working on such titles as Tomb Raider, Excalibur, and Uncanny X-Men, before making the transition to work as a concept artist on the Sony Computer Entertainment America God of War video game franchise. In 2010, Andy joined the newly formed visual development department at Marvel Studios to help create the look and feel of the characters and films of Marvel's Cinematic Universe. He has worked onThe Avengers, Captain America, Thor, Iron Man 3, Thor: The Dark World,Captain America: The Winter Soldier, Guardians of the Galaxy, and the highly anticipated films Ant-Man and Avengers: Age of Ultron.
Josh HermanDigital Sculptor at Marvel Studios
An alumnus of Gnomon, Josh began his career at Legacy Effects on projects such asReal Steel, The Amazing Spider-Man, Total Recall and Marvel's The Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake's Deception. He was then recruited by Marvel Studios, where he worked on films such asIron Man 3, Thor: The Dark World, Captain America: The Winter Solider, Guardians of the Galaxy and Marvel's The Avengers: Age of Ultron. Additionally, Josh has taught at CGworkshops, CDA, Stan Winston School, and is currently teaching at Gnomon. He is currently developing his own IPs for short stories and games.
Phil SaundersFreelance Concept Designer
Since 2001, Phil Saunders has been contributing designs for characters, vehicles, environments and props to films from nearly every major studio. His involvement with Marvel Studios began with Iron Man, and has continued through almost every Marvel production featuring the popular character. Before working in film, he was the Creative Director for Presto Studios, an Automotive Designer for Nissan Design International, and a Freelance Designer of location-based entertainment.
Charlie WenPrevious Co-Head of Visual Development
Charlie has won numerous industry awards, concept designed and headed Visual Development for Marvel Studios, Sony Computer Entertainment, Imagi, Digital Domain, Disney, DreamWorks, Warner Bros., and Legendary Pictures, for a multitude of projects in feature films, video games, and animation. In his early career, while forming the Visual Development team at SCEA, Charlie defined the art style for Sony PlayStation hits God of War 1 and 2. He later joined Marvel Studios where he co-founded/headed Marvel's Visual Development team, which defines the consistent look of the films, its characters, and key moments. Charlie is now focusing energies on personal stories and game projects.