Join us on Thursday, September 1st, at 7:30 PM (PDT), for an evening with Wayne Hollingsworth, VFX Education Lead at Gnomon. Wayne is constantly researching and integrating cutting-edge software, tools, and techniques into his pipeline, and has worked as an FX TD at a number of the biggest studios on everything from commercials to feature films and video games. To date, he has contributed to effects projects at MPC, Luma Pictures, Psyop, Digital Domain, Sony Pictures Imageworks, Blur Studio, Pixomondo, and Zoic Studios. As well as sharing how he got started on his VFX journey, Wayne will reveal his pro tips, as well as the tried-and-tested solutions, optimizations, requirements and workflows that are needed to be successful in the industry as an FX TD. To conclude his presentation, he will give a 30-minute demonstration of destruction and fluid simulation techniques inside Houdini and Maya.
Whether you’re a student, hobbyist or professional working in films, commercials, games, or visual effects, or just curious about a career in the industry, be sure to RSVP or follow along on Livestream. Wayne will be inviting questions from both the stage audience and Livestream viewers (Tweet questions using #gnomon on Twitter).
7:30 pm – 8:00 pm: Career Path Insights plus Industry Tips and Tricks
8:00 pm – 8:30 pm: Destruction and Simulation Demo with Houdini and Maya
8:30 pm – 9:00 pm: Audience Questions
Wayne Hollingsworth began his journey in 2009 after graduating with his Master’s degree in Computer Animation and Visual Effects from Digital Media Arts College. He went on to pursue his dream in visual effects as an FX TD working for MPC. Following this, he freelanced for a list of top studios including A52, Luma Pictures, Psyop, Digital Domain, Gravity, Blockhead VFX, Sony Pictures Imageworks, Blur Studio, Pixomondo, and most recently Zoic Studios. Having experienced working in both the commercial and film industry, he now contributes on an educational level as VFX Education Lead here at Gnomon in Hollywood. One of his passions is to strengthen the Maya, Houdini, and 3ds Max communities, and to continue to contribute to the knowledge base of Fluid Dynamics and Destructions Simulations.