On Thursday, July 24, discover the future of theme parks ride and how Framestore is using visual effects and expert storytelling to push audience experiences to the next level.
As theme parks continue to adopt digital technologies, visitors demand the highest-quality visuals. This means that the attractions and VFX industries are now inextricably linked. In this livestream event, Framestore’s Amanda Johnstone-Batt will explain how VFX skill sets are incredibly well-suited to working in this expanding market on the latest, most ambitious themed projects, with previous projects including Guardians of the Galaxy - Mission: BREAKOUT! at Disney’s California Adventure; Jurassic World - The Ride; The Hunger Games, Mockingjay Flight; and more.
Amanda will cover the creative process that goes into telling stories for themed experiences and where they both align with, and diverge from common film devices. The presentation will detail and break down the challenges that attractions projects present in blending digital and physical elements, making the most of different types of rides and how VFX workflows are key to creating the final delivery.
Finally, she will showcase where the industry is headed and what new technologies will become even more important, including how real-time engines and hardware integration will push audience experiences into the next realm.
This online-only event will be an interactive discussion, featuring a live Q&A at the end of the session. Watch the livestream presentation on the Gnomon Twitch Channel, YouTube Channel, and Facebook Live.
Gnomon's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Amanda Johnstone-Batt is currently CG Supervisor within Framestore’s Rides division, where she applies her skills in CG and VFX to an exciting slate of theme park attractions and environmental media. Overseeing a team of artists, it is her responsibility to ensure the best tools and pipelines are developed and implemented, whilst also translating creative direction, and maintaining an effective stream of dialogue from one artist to the next.
Amanda has accrued an impressive raft of credits in the VFX sphere, working across major companies including Double Negative, Dreamworks and Weta. She was most recently Sequence Supervisor on Star Trek: Beyond; other notable titles include Godzilla, for which she was Sequence Lead; Thor: The Dark World; and The Curious Case of Benjamin Button. To date, Amanda has been part of three Oscar-nominated teams (The Curious Case, Avatar, The Golden Compass.)