Join us Thursday, November 5th for an evening with guest artist Giovanni Nakpil as he talks about integrating virtual reality into the production pipeline. Viewers will get an inside look at Adobe Medium as we break down how the immersive environment of VR can be used as a viable creative tool.
During this livestream event, Gio will talk with Gnomon representative Adam Hartel about his journey as an industry artist including his work on Avengers: Assemble, Pirates of the Caribbean 2: Dead Man's Chest, War of the Worlds, Star Trek, Matrix: Reloaded and Revolutions, and Kong: Skull Island (creature concept team). Currently the Senior Design Evangelist and Art Director at Adobe, Gio will discuss the advantages of creating art in virtual reality compared to 2D monitor-based applications.
Throughout the stream, he will highlight these advantages through a character demo and share the workflow he utilizes to achieve strong sculptural shapes that maximize Medium's layer system. He will also demonstrate how Medium can plug into any existing pipeline once the model is ready for export.
If you've ever been curious about VR sculpting or want to refine your techniques in Medium, this will be the perfect opportunity to explore an expanding technology. This livestream-only event will also feature a 30-minute Q&A session with Gio at the end of the presentation. Watch the livestream on the Gnomon Twitch Channel, YouTube Channel, and Facebook Live.
Gnomon's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Giovanni Nakpil is a Senior Design Evangelist and Art Director working at Adobe. He is deeply influenced by the magic of sci-fi and horror films. His multidisciplinary interests have led him to explore a variety of roles across the United States. Such roles include Digital Model Supervisor at Industrial Light and Magic (ILM), 3D Artist at Valve, and Art Director at Facebook. During his time in tech, Gio took on the challenges of pioneering emerging consumer products for the world of virtual reality.