On Thursday, May 21, discover how Dela Longfish and Raf Grassetti began their journeys into the games industry.
From what path they took to get where they are as artists now, to where they hope to go in the future, this event will give insight into what it’s like to be a veteran artist in the industry. Dela and Raf will share their thoughts on the importance of creative pursuits out of work as a professional artist, what their role is in the studio and what the day-to-day responsibilities are as an art director and lead character concept artist. Raf and Dela will share their advice for aspiring artists and their advice for those aspiring to work in games.
This livestream-only event will be an interactive presentation, featuring a 30-minute Q&A session at the end of the interview. Watch the livestream presentation on the Gnomon Twitch Channel.
Gnomon's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Dela Longfish has been working for the past decade as a visual development artist in the video game industry, on both established titles and new IP development for clients including LucasArts and Sony Computer Entertainment. While at LucasArts he worked on titles such as The Force Unleashed 2, as well as the unreleased game Star Wars 1313. He also contributed to the early visual development of Star Wars: The Force Awakens at Industrial Light and Magic. He is currently working at Santa Monica Studio where he was the Lead Character Concept Artist on God of War (2018).
Rafael is currently living in Santa Monica, California, working as an Art Director at Santa Monica Studio on the God of War franchise. He began his career in 2004, working character artist for cinematic, advertising productions and the toy industries, producing work for a great number of companies that include Hasbro, Marvel and Ubisoft. In 2011, he relocated to Canada to work at Bioware (EA) as a senior character artist on the Mass Effect and Dragon Age franchises. He moved to California in 2013 to work at SONY (VASG) as a character art supervisor, where he contributed to 6 titles, including, Killzone: Shadow Fall, Infamous 3 and The order:1886. After that, he was hired at Santa Monica Studio to work as a principal artist on the God of War series.
Rafael has worked on more than 70 projects and over 15 companies doing cinematic production, game art, TV projects, printed advertisement, statue collection design, and toy design. He has professional experience with traditional and digital sculpting, modeling, rigging, and facial pipeline, animation, rendering, as well as art direction for characters, environments, effects, and animation.