Interested in harnessing the power of GPU rendering? Join us on Thursday, October 27th, at 7:30 pm (PDT) for an introduction to production-ready rendering with Redshift, the GPU renderer used by thousands of creative professionals and studios worldwide. Naughty Dog’s Christophe Desse will discuss the methodology to quickly rendering a vehicle to achieve great results fast. Whether you’re a student, hobbyist, or professional artist working in 3D, be sure to attend for professional tips and tricks to help you utilize blend materials, Substance Painter, and HDRI lighting in Redshift.
The event is free to attend. RSVP or follow along on Livestream. Christophe will take questions from both the stage audience and Livestream viewers during the live event (Tweet questions using #gnomon on Twitter).
Win prizes! We’ll be raffling one Redshift personal license (worth $500) to attendees that check in to the Gnomon Stage. Plus! There will be an additional Redshift personal license to be won by a Livestream viewer at random who Tweets a question to Christophe during the live event.
7:30 pm – 8:30 pm: Redshift Workshop: Introduction to Production-Ready Rendering
8:30 pm – 8:45 pm: Audience Questions
Interested in learning Maya? Gnomon’s on-campus and online Introduction to 3D with Maya 10-week course offers students in-depth training relevant to the demands of the industry.
Christophe DesseEnvironment Artist, Naughty Dog
Christophe has worked as a special effects artist and
modeler for advertising, TV, film, and games in France, Germany and Singapore.
He is currently working at Naughty Dog in Santa Monica as an Environment Artist.
He started tinkering with 3D software back in 1991, and is now experienced with
most industry-standard packages. When he’s not working on industry-defining AAA
titles (Uncharted 1, Uncharted 2,
Uncharted 3, The Last of Us, Uncharted 4), he enjoys creating stylized
characters and super-charged muscle cars.