Join Glauco Longhi at Gnomon on Thursday, August 13th, and discover the importance of anatomy in character creation for the entertainment industry. Glauco Longhi is a traditional and digital sculptor, currently employed as a Character Artist on Uncharted 4 at Naughty Dog in Santa Monica. Explore how traditional sculpting foundations can set you in good stead for better digital models, and how to apply your skills from one medium to another. Learn how to set up the ZBrush workspace for fantastic results and follow along with Glauco's live ZBrush demo of a human torso. He will teach the key tools and techniques that help him perfect his character models. The presentation will include both traditional and digital techniques that will be suitable for beginners and professionals alike. Throughout his presentation, you'll find out how this Brazilian sculptor made a name for himself in the digital arena and secured a job at one of video game industry's hottest studios.

The event is free and open to the public. Entry is by RSVP only, and seating is first come first served. If you can't make it to Hollywood, be sure to follow Gnomon on Livestream to watch the full event for free from anywhere in the world.


7:00 pm – 8:00 pm: Discover traditional sculpting skills for digital sculptors
8:30 pm – 9:30 pm: ZBrush techniques plus live sculpting demo
9:30 pm: Audience questions

Disclaimer: This is a solo event; the artist will not be discussing Uncharted 4.

Guest Speakers

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Glauco LonghiCharacter Artist at Naughty Dog

Glauco Longhi is a traditional and digital sculptor, currently employed as a Character Artist on Uncharted 4 at Naughty Dog in Santa Monica, California. His career started in 2006 while studying a Film degree; he began working with video editing and then later shifted to become a 3D generalist. In 2006, he discovered his passion for modeling and sculpting when he took a sculpting class by Alex Oliver in Brazil. Following a few years working in various studios, Glauco started a company in Sao Paulo, Brazil, which ran from 2010 to 2013. During this time, he held various master classes for artists on traditional sculpting, both on-site and on location. He also traveled Brazil and worked on more than 30 projects for clients, from short films to feature movies, TV shows, commercials, collectibles, and more besides. In 2014, he decided to take his career in a new direction, and into video games. In January 2015, he joined the Naughty Dog crew as a Character Artist. His passion for art is contagious, and his eagerness to stay on top of his skills ? both in the traditional and digital fields ? is nothing short of admirable. His skills speak for themselves, and they just keep getting better!

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