On Friday, July 31st, join Senior Concept Artist Madeleine Spencer for a deep dive into the fantastical world of creatures and characters and the creative process behind creating creatures for film.
Madeleine will give a detailed look into the process of creating creatures including her creative decision-making pipeline, sculpting techniques from both the digital and physical world, where you can find inspiration, and how Madeleine gains inspiration to create memorable creatures. With over 16 years of experience and credits including Pacific Rim: Uprising, The Hobbit Trilogy, Rise of the Planet of the Apes, Life, Wonder Woman, and The Kid Who Would Be King, Madeleine will share her insight as an industry veteran and digital sculpting and anatomy teacher.
This online-only event will be an interactive discussion, featuring a live Q&A throughout the session. Watch the livestream presentation on the Gnomon Twitch Channel, YouTube Channel, and Facebook Live.
Gnomon's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Madeleine Spencer is a Creature and Character Designer in the film industry as well as an author and educator. She is currently Senior Concept Artist at Cinesite London.
Starting her career as a makeup effects artist, Madeleine has been making monsters professionally since 2001. Her clients include DNEG, Weta Digital, Weta Workshop, Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other studios. She has worked in art department visual development on a variety of films such as Pacific Rim:Uprising, The Hobbit Trilogy, Rise of the Planet of the Apes, Life, Wonder Woman, and The Kid Who Would be King.
Madeleine has taught classes in ZBrush for Gnomon since 2006 and produced the 20 hour video training series Introduction to ZBrush 2020 for The Gnomon Workshop. She is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy. She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects at the University of Utah Medical School. She currently resides in a London flat with many plants, taxidermy specimens, skulls, and never enough books.