What goes in to creating the art for a AAA console game? How does that change when said AAA game features a beloved superhero franchise? Insomniac Games will give us the lowdown on Thursday, January 31st as they take the Lenovo Stage at Gnomon to talk all things art for their latest title—Marvel’s Spider-Man.
Visual effects artists, aspiring game developers, and Spider-Man fans alike will all have something to look forward to as the Insomniac Games art team takes a holistic view of the game's art before breaking it down into disciplines. Topics will include both character and environment modeling, visual effects, rigging, animation, overall art direction, and more! Not only will attendees come away with a better understanding of many of the key roles necessary in creating a AAA console game, they'll also get an awesome, insider's look at processes and workflows behind the game art.
Seating is limited, so be sure to RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM; a valid Eventbrite RSVP will be required to get an event wristband. For those unable to attend, this event will be streamed, so be sure to follow our Twitch channel!
Gnomon School of VFX's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Image courtesy of Marvel and Insomniac Games
Jacinda ChewStudio Art Director
Jacinda has been in the video game industry for almost 20 years, when one could learn modeling on the job and VHS portfolios were a thing. She's currently the Studio Art Director at Insomniac Games and is best known for art directing Ratchet and Clank: A Crack in Time, Sunset Overdrive, and Marvel’s Spider-Man. With more people playing games than ever, she believes in diversity and inclusion in games and the workplace.
Henrique NaspoliniSenior Character Artist
Henrique is a Senior Character Artist at Insomniac Games. Brazilian, self-taught, and with over 8 years of experience in the video game industry, he has most recently worked on games like Sunset Overdrive, Ratchet & Clank, and Marvel’s Spider-Man as well as Oculus VR titles such as Edge of Nowhere and Feral Rites. He has also been featured in websites like ZbrushCentral, Pixologic, CGFeedback, 3DTotal and Marmoset.
Sophie BrennanCharacter TD & Character Rigger
Sophie Brennan is a Character TD and Character Rigger with over 6 years’ experience in games development. Originally from Scotland, she has worked both in the UK and US in R&D and both AAA and VR titles. She has previously worked on The Order: 1886 as well as Lone Echo for Oculus. More recently, Sophie's work can be seen in Marvel’s Spider-Man, which released earlier this year.
Stephanie is an Animator at Insomniac Games. She graduated from Gnomon's Digital Production Program in 2015 with a background in traditional character animation and illustration. Having worked at several indie studios before joining the Insomniac team in 2016, she’s now animating characters in Marvel's Spider-Man’s open world as well as working on cinematics in Marvel's Spider-Man: The City That Never Sleeps DLC.
Jenna RuthFX Artist
Jenna is an FX Artist at Insomniac games and a Gnomon alumna. Jenna worked in VR and film previs as an environment artist before discovering and falling in love with the sorcery of real time VFX. Before Gnomon, Jenna studied painting and the humanities in NY. Her shipped titles include Crowe: The Drowned Armory for VR, Marvel’s Spider-Man, and Marvel's Spider-Man: The City That Never Sleeps DLC.