Join us on May 30th for an evening with DICE LA as artists from the team behind Battlefield V reveal what goes into creating environments for the game’s ever-expanding photorealistic world.
Thanks to Tides of War, Battlefield V’s live service which introduces new gameplay modes and maps through post-launch updates, the award-winning shooter continues to evolve months after release. During this not-to-be-missed event, discover how the team takes a level from concept to completion and hear about the techniques used in crafting Mercury as the they discuss the photogrammetry and visual effects workflows behind the game’s latest map.
Seating is limited, so be sure to RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM; a valid Eventbrite RSVP will be required to get an event wristband. If you are unable to make it to campus, you can watch the event live on Gnomon's Twitch channel.
Gnomon School of VFX's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Image Credit: DICE LA and Electronic Arts
Guilherme Rambelli3D Artist
Guilherme started his career as a 3D Generalist creating, scanning, and assembling 3D environments. Utilizing 3D scanning and digital 3D techniques for projects with NASA, Warner Brothers, and more, he garnered a 2016-2017 Primetime Emmy nomination and 2 Webby Awards during his time at 8i Labs. Currently, Guilherme works at DICE LA as a 3D artist and researches new methodologies to create real-time content.
Matt McCorkellWorld Artist
Matt has developed environments and levels for Battlefield V, Battlefield 1, and Battlefield V: Firestorm, the game's new battle royale mode. Matt interweaves visual composition, design-based layout, modeling, texturing, terrain development, cinematics, and storytelling to create engaging levels and works with teams including Criterion, EA Vancouver, and Dice Stockholm to develop realistic environments.
Chris YoonVFX Artist
Chris has worked at studios across the US, including Vicarious Visions, Toys for Bob, Sledgehammer Games, and DICE LA. He honed his skills in stylized and realistic effects with work on the Skylander and Call of Duty franchises, and currently works on Battlefield V where he collaborates closely with the world, lighting, audio, and design teams to breathe life into the maps and immerse the players into their virtual worlds.
Adam HernandezSenior World Artist
Adam has background creating natural environments utilizing photogrammetry, satellite data, procedural systems, and traditional modeling techniques for large open worlds games, including Rockstar's Red Dead Redemption and Grand Theft Auto V, Obsidian's Armored Warfare, and DICE's Battlefield 1 and V.
Pat Goodwin3D Artist
Before working at DICE, Pat worked on award winning VR experiences
with companies like 8i, Scatter, and Fancy Rainbow and toured the country as
guitarist in Seattle based band Great Grandpa. Pat specializes in pushing the
limits of real-time environment photorealism through the combination of scan-based
techniques including photogrammetry and photometric stereo, procedural tools,
and traditional artistry.