The Gnomon School of VFX and Allegorithmic proudly present The Art of Substance II. Explore how talented artists around the world are harnessing the power of rapid, efficient texturing and material authoring to create first-class art. The impressive collection of artwork has been handpicked from the global Substance community to include artists from AAA game studios (Naughty Dog, Ubisoft, Eidos-Montréal), VFX companies (Framestore, The Mill, Zoic Studios), as well as an inspiring number of freelance artists and designers from across the globe.

Join us for opening night of The Art of Substance II on Friday, July 28th, from 6:30 pm till 11:00 pm, as part of Substance Days 2017. The Substance Days 2017 Keynote will be free to attend from 6:30 pm with free food and refreshments, served from 7:30 pm. Meet Allegorithmic’s Founder, Sebastien Deguy, network with Substance experts and industry artists, and see some of the latest artwork at the cutting edge of technology.

Artist List

  • Akin Adekile
  • Alberto Trujillo
  • Ales Rajar
  • Alex Sideras
  • Alexander Biryukov
  • Amaru Zeas
  • Andrey Kryukov
  • Angelo Dal Pra
  • Anton Gonzalez
  • Antone Magdy
  • Bartosz Domiczek
  • Claudius Dsouza
  • David Croft-Sharland
  • Eddy Loukil
  • Emmanuel Lecouturier
  • Erik Silva
  • Floyd Billingy
  • Gary Foo Boon How
  • Genc Buxheli
  • Guang Yang
  • Guilherme Henrique
  • HJ Park
  • Johannes Böhm
  • Juan Puerta
  • Lauren Kelly
  • Lee Imes
  • Léo Ferland-L'Abbé
  • Leslie Van den Broeck
  • Magdalena Dadela
  • Maria Panfilova
  • Mariano Steiner
  • Matteo Giorni
  • Max Beggs
  • Mike Fudge
  • Nicole Padilha
  • Nikita Kuzmichev
  • Nikolay Chugunov
  • Olivier Couston
  • Pablo Munoz Gomez
  • Patrick Evrard
  • Philemon Belhomme
  • Rafael Z Chies
  • Rico Cilliers
  • Romain Boncens
  • Ruslan Gadzhiev
  • Saad Alayyoubi
  • Saby Menyhei
  • Sam King
  • Sandeep VS
  • SongJie Li
  • Stefan Morrell
  • Steven Hong
  • Victor Hugo Queiroz
  • Vladimir Silkin
  • Xiaoya Zhao
  • Yin Zhen Chu
  • Zhelong XU

About Substance

Allegorithmic has been reimagining the process of texture creation since 2003. Today, over 85% of AAA game studios use Substance in their production pipelines, making the unique software the industry standard for PBR material authoring. Substance is being quickly adopted in the fields of VFX, animation, design, and architecture, allowing a growing number of artists and designers to harness the power of Allegorithmic’s comprehensive ecosystem of tools.


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