Drawing for the
Learn the art of concept design for entertainment
How do the designers of Disney, DreamWorks, Blizzard, or Lucasfilm develop a story, script, or game concept into something that can be fully realized onto the screen? It all begins with the fundamental ability to draw. Expressing an idea in two dimensions is critical to the initial design phase of all films and games.
Classes will cover fundamental artistic principles such as perspective, value, shading, composition, and anatomy, which are essential building blocks of character, creature, prop, and environment design. Throughout the course, lectures will also explore the concept of originality. Students will be encouraged to examine the similarity and differences between natural and manmade works and phenomena and discover how to recombine existing ideas to create innovative, new worlds.
In order to reinforce the skills and concepts taught during class, students will be expected to complete both in-class and take-home exercises and projects.
When the course is completed, students will have a deeper understanding of fundamental artistic principles as well as a personal project.