Gnomon’s Saturday Academy is a scholarship-based digital arts program designed to empower young artists by engaging their creativity, curiosity and passion for entertainment design in a structured, professional environment. Accepted students receive a full scholarship that covers the cost of instruction.

Time: Saturdays, 9am – 12pm
Duration: 10 Weeks

  • Industry professional instructors
  • Small class sizes
  • Artistic skill development

Anyone enrolled in high school (grades 9-12), and at least 14 years old on the first day of their Saturday Academy class is eligible to apply.


Interested students must complete the application process and be accepted into the Saturday Academy in order to attend. Due to high demand and limited space, applicants will be considered for the Academy based on their artistic skill and motivation. Applicants are asked to list the class subjects in order of their preference. Gnomon will place accepted students into their preferred courses based on availability.


Tuition is fully funded by scholarships awarded upon acceptance into Gnomon’s Saturday Academy. Students will receive a full-tuition scholarship credit to be used during the term they were accepted.


Due to recent COVID-19 concerns, the Saturday Academy Spring term session has been cancelled. We regret any inconvenience this may cause and appreciate your understanding as we take measures to ensure the safety of our campus community.

There are no upcoming terms planned for Saturday Academy at this time. To speak with an advisor about additional opportunities for high schoolers, please contact

3D Animation and Visual Effects

Explore the foundations of 3D computer graphics and animation

Computer graphics, 3D animation, and visual effects, commonly known as CGI, have dazzled audiences for decades and continuously become a more integral part of the entertainment industry.

In this ten-week course, students will dive into the world of 3D computer graphics and animation through a hands-on introduction to the industry standard software Autodesk Maya. Lectures will cover topics including 3D modeling, texturing, lighting, animating with dynamics, and rendering. Students will be expected to participate in in-class exercises to reinforce their learnings and develop fundamental visual effects skills.

When the course is completed, students will have newly-gained insight into the fundamentals of visual effects and animation, along with a personal project.

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3D Digital Sculpting

Learn the technical basics of digital sculpting for movies, television, and games

Virtual clay, digital tools, and unlimited possibilities! Digital sculpting allows artists to create highly-detailed models which can then be animated for your favorite shows, games, and movies.

In this ten-week course, students will be introduced to the industry standard digital sculpting software, ZBrush by Pixologic. Throughout the class, students will learn the underlying principles of traditional sculpture, which they will then use to create digital sculptures that reflect an understanding of anatomy and design. Students will be expected to participate in in-class exercises and projects to help build foundational 3D modeling and sculpting skills—necessary skillsets in the visual effects and video game industries.

When the course is completed, students will have an understanding of digital sculpting software as well as a personal project.

Drawing for the
Entertainment Industry

Learn the art of concept design for entertainment

How do the designers of Disney, DreamWorks, Blizzard, or Lucasfilm develop a story, script, or game concept into something that can be fully realized onto the screen? It all begins with the fundamental ability to draw. Expressing an idea in two dimensions is critical to the initial design phase of all films and games.

Classes will cover fundamental artistic principles such as perspective, value, shading, composition, and anatomy, which are essential building blocks of character, creature, prop, and environment design. Throughout the course, lectures will also explore the concept of originality. Students will be encouraged to examine the similarity and differences between natural and manmade works and phenomena and discover how to recombine existing ideas to create innovative, new worlds.

In order to reinforce the skills and concepts taught during class, students will be expected to complete both in-class and take-home exercises and projects.

When the course is completed, students will have a deeper understanding of fundamental artistic principles as well as a personal project.