The Games track combines Gnomon’s one-of-a-kind core digital production education with a specific focus on game art, design, and tools.

With a balance of design education and software-based technical training, Gnomon’s Games track offers students an extensive and in-depth skill set relevant to the demands of the industry.

  • Foundational education in entertainment design for games
  • Technical training with a focus on tools, processes, and workflow
  • In-depth training of industry software such as Unreal 4, Maya, Photoshop, ZBrush, Unity, Marmoset, Quixel, and Xnormal.
  • Flexibility to customize assignments to fit your desired focus
  • Opportunities to create and collaborate on playable game demos
  • Various options for elective courses
  • Financial aid eligible for those who qualify

Get Started

Applications for the 2017 Fall Term are due Friday, July 28th, 2017  Apply Now

3-Year Curriculum Note: This is a sample curriculum and is subject to change.

Term 1
  • Photoshop for Digital Production
  • Figure Drawing
  • Overview of Visual Effects and Games
  • Perspective
  • Visual Communications 1
  • Art History 1
Term 2
  • Visual Communications 2
  • Anatomy
  • Costumed Figure Drawing
  • Graphic Design
  • Character Sculpture 1
  • Art History 2
Term 3
  • Zoological Drawing
  • Storyboarding
  • Character Design
  • Product Design
  • Color Theory and Light
  • Design History
Term 4
  • Digital Painting
  • Creature Design
  • Environment Design
  • Vehicle Design
  • Character Sculpture 2
  • Film History
Term 5
  • Introduction to Maya
  • Introduction to Compositing
  • Texturing and Shading 1
  • Advanced Character Design
  • Advanced Digital Painting
  • History of Visual Effects
Term 6
  • Hard Surface Modeling 1
  • Motion Graphics
  • Texturing and Shading 2
  • Animation and Visual Effects
  • Principles of Animation
  • Gesture Drawing
Term 7
  • Expressions and Scripting
  • Hard Surface Modeling 2
  • Visual Structure
  • Game Design
  • Digital Sculpting
  • Anatomy of Games
Term 8
  • Character Modeling and Sculpting
  • Level Design
  • Character Animation 1
  • Props and Weapons for Games
  • Digital Photography
  • Character Development
Term 9
  • Animation for Games
  • Character Rigging Fundamentals
  • Game Creation 1
  • Environment Creation for Games
  • Creature Modeling and Sculpting
  • Texturing and Shading for Games
Term 10
  • Dynamic Effects 1
  • Character Rigging for Production
  • Game Creation 2
  • Character Creation for Games
  • Visual Effects for Games
  • Scripting for Production
Term 11
  • Demo Reel (6 Credits)
  • Career Realities
  • Game Creation 3
  • Elective
  • Reel Lab 1
  • Reel Lab 2
  • Reel Lab 3
Term 12
  • Demo Reel (6 Credits)
  • Interview and Resume Workshop
  • Business of Production
  • Game Creation 4
  • Elective
  • Reel Lab 4
  • Reel Lab 5
  • Reel Lab 6

Alumni Success Stories

Gnomon strives to place graduates into their dream jobs right out of school. Our 2016 employment rates of 100%* for our 2-Year Certificate in Digital Production program means that Gnomon consistently supplies Hollywood’s studios with the talent they need.

*Percentage reflects the average employment rate of Gnomon’s vocational programs in accordance with national accreditation standards of the Accrediting Commission of Career Schools and Colleges (ACCSC). Visit our Consumer Disclosures for more information.

"While already familiar with visual effects for films, I wanted to learn the challenges of creating real-time effects for game engines. Gnomon’s game effects courses prepared me for anything the game industry throws at me."

Adad Morales — Alumnus
FX Artist at Electronics Arts

"Gnomon is the best school for 3D art and I am so glad I attended. The classes are challenging but absolutely worth the commitment. I went from having zero 3D experience to being hired immediately after graduation."

Jessica Johnson — Alumna
Cinematic Artist at Blizzard Entertainment