Gnomon strives to place graduates into their dream jobs right out of school.
Our 35,000 sq ft. facility has been designed to create a production-like environment conducive to creativity and learning.
Gnomon’s instructors are working professionals teaching techniques from their specific areas of expertise.
A baccalaureate program that covers all aspects of a 3D generalist skillset, providing an in-depth understanding of the 3D production pipeline, visual arts, and general education studies
An intensive program, built on a 3D generalist foundation, offering emphasized studies in games, modeling and texturing, visual effects, or character and creature animation
Up to one year of fundamental art education for individuals 18 and over looking to become better artists and build a well-rounded portfolio
Due to COVID-19, all 2020 Summer and Fall courses will be held online. Please see Gnomon’s Online Course Information & FAQ for more information.
Standalone courses covering a wide variety of subjects within film, game, and visual effects production.
Due to COVID-19, all Individual Courses in Summer and Fall of 2020 will be held online. Read Gnomon’s Online Course Information & FAQ for more information.
Take a look at some of the traditional and digital artwork Gnomon students produce during their education.
These student reels are the culmination of the education and training students receive at Gnomon.
The Gnomon Best of Term competition recognizes the best work being done by Gnomon students.
At Gnomon GalleryOn display until March 27th, 2021
Friday, January 22nd
Speak with an admissions advisor to discuss the right educational path for you.
For U.S. citizens interested in attending a Gnomon program, this guide provides a step-by-step process of how to apply.
As a non-US citizen, attending Gnomon can seem like a daunting task. Find answers to your questions with this guide.
Gnomon provides multiple ways for prospective students, arts educators, and other members of the community to connect with the school and its representatives.
Grand Prize
Georgia Saroj, Meg Mjaatvedt, and Jared Fischler
Animation
David Kwahk
Creature Design
David Walz
Character — Stylized
Devon Rush
Environment Design
Eu Jean Jung
Hardsurface - Character
Georgia Saroj
Character — Cloth Modeling
Grayson Cotrell
Hardsurface Modeling
Jan Allen Cauton
Character — Games
Character — 3D
John Woolley
Compositing
Kris Yu
Texturing and Shading
Kyle Tang
Lighting
Maya Borikova
Effects — Games
Effects Animation
Meg Mjaatvedt
Animation - Character
Mingshun Zhu
Effects — Demolition
Nixon Poon
Environment — Games
Preetham Raj Rapeti
Grooming
Rhiannon Remo
Environment - Interior
Sasawat Intakul
Character — Realism
Kasita Wonowidjojo
Texturing and Shading — Character
Benji Tran
Character Animation
Character — Lighting
Eli Hurst
Ema Klucovska
Creature Animation
Emily Kim
Character Modeling
Ethan Goff
Fiona Ng
Gonzalo Teixidor
Effects - Magic
Haining Cao
Environment Exterior — 3D
Jefferson Smith
Matte Painting
Kirkor Kasparian
Michelle Sharp
Effects - Grain
Effects — Fluids
Character Design
Sivaraamakrishnan Gurusamy Muthupandian
Environment Interior — 3D
Wen Sun
Texturing and Shading — Hardsurface
Elvira Trofimova
Character - Realism
Brandon Zhao
Animation - Abstract
Carlene Chang
Darren Hou with contributions by Ben Jay
Effects - Animation
Character - Rigging
Environment - Character
Jae Won Rim
Hard Surface Modeling — Vehicle
Jared Fischler
Character - Games
Games - Environment
Jonathan Chua
Animation - Visualization
Josh Norwood
Animation - Creature
Effects - Live Action
Kirkor Kasparian and Gonzalo Teixidor
Effects - Explosion
Kyle Martin
Effects - Fire
Mariam Hamed with contributions by Dallas Palmer and Allen Kung
Effects - Demolition
Michael Martel
Vehicle Design
Ricardo Araya
Environment - Exterior
Hardsurface Modeling - Character
Sean Gardner
Lighting and Rendering
Zhang Xiaoyue
Character - Grooming
Hardsurface Modeling - Props
Steven Henao
Chaerin Yoon
Dallas Palmer
Environment – Fantasy
Dylan Zimmerman
Creature — 3D
Hue Yang
Hard Surface Modeling
Josh Harrison
Kevin Le
Mariam Hamed
Effects – Procedural
Texturing
Effects – Particle
Nathan Plante
Roy Ahn
Environment – Natural
Sean and Jason Gardner
Animation - Cloth Simulation
Effects – Combustion
Steven Song