Gnomon strives to place graduates into their dream jobs right out of school.
Our 35,000 sq ft. facility has been designed to create a production-like environment conducive to creativity and learning.
Gnomon’s instructors are working professionals teaching techniques from their specific areas of expertise.
A baccalaureate program that covers all aspects of a 3D generalist skillset, providing an in-depth understanding of the 3D production pipeline, visual arts, and general education studies
An intensive program, built on a 3D generalist foundation, offering emphasized studies in games, modeling and texturing, visual effects, or character and creature animation
Up to one year of fundamental art education for individuals 18 and over looking to become better artists and build a well-rounded portfolio
Standalone courses that cover a wide variety of subjects within film, game, and visual effects production
On-Campus Courses and Online Courses.
Designed to empower young artists by engaging their creativity, curiosity and passion for entertainment design
Take a look at some of the traditional and digital artwork Gnomon students produce during their education.
These student reels are the culmination of the education and training students receive at Gnomon.
The Gnomon Best of Term competition recognizes the best work being done by Gnomon students.
At Gnomon GalleryOn display until
Gnomon is a regular host to community events including making-of presentations, user group meetings and more.
Speak with an admissions advisor to discuss the right educational path for you.
For U.S. citizens interested in attending a Gnomon program, this guide provides a step-by-step process of how to apply.
As a non-US citizen, attending Gnomon can seem like a daunting task. Find answers to your questions with this guide.
Sunday, June 28th 202010:30 a.m. – 3:00 p.m.
Effects — Demolition
Animation - Character
Environment – Fantasy
Environment — Games
Creature — 3D
Hard Surface Modeling
Character — Realism
Effects – Procedural
Effects – Particle
Environment - Exterior
Effects — Games
Environment – Natural
Sean and Jason Gardner
Environment - Interior
Lighting and Rendering
Animation - Cloth Simulation
Effects – Combustion
Effects - Animation
Dennis Tae Wook Kim
Jan Allen Cauton
Character — Stylized
Character – Games
Effects — Fluids
Effects — Crowd Simulation
Hard Surface – Vehicle
Environment Exterior — Natural
Matchmoving and Integration
Creature Modeling and Animation
Environment — 3D Stylized
Hard Surface Modeling — Character
Animation - Vehicle
Character — Games
Character 3D — Realism
Texturing and Shading
Effects — Live Action