Gnomon strives to place graduates into their dream jobs right out of school.
Our 30,000 sq ft. facility has been designed to create a production-like environment conducive to creativity and learning.
Gnomon’s instructors are working professionals teaching techniques from their specific areas of expertise.
Study face-to-face with industry professionals in courses that cover a variety of subjects within movie, game, and broadcast production.
Experience the same innovative training and instruction as our on-campus courses with the added convenience of learning from home.
Take a look at some of the traditional and digital artwork Gnomon students produce during their education.
These student reels are the culmination of the education and training students receive at Gnomon.
The Gnomon Best of Term competition recognizes the best work being done by Gnomon students.
Gnomon’s short films are the result of projects led by working professionals and executed by students in a collaborative environment.
At Gnomon GalleryOn display until April 7th, 2018
Thursday, March 22nd
Speak with an admissions advisor to discuss the right educational path for you.
For U.S. citizens interested in attending a Gnomon program, this guide provides a step-by-step process of how to apply.
As a non-US citizen, attending Gnomon can seem like a daunting task. Find answers to your questions with this guide.
Sunday, April 8th 2018 1:00 p.m. – 4:00 p.m.
Angela Rico, Malcom Moseley, Daniel Parks, and Evan Cwiertny
Environment — Group Project
Character 3D — Realism
Effects — Fluids
Character — Stylized
Texturing and Shading
Hard Surface Modeling — Character
Effects — Compositing
Effects — Water
Rico Suyang Wang
Character — Games
Environment — Games
Effects — Demolition
Effects — Fire
Stefan Kang and Sinjin Treharne
Effects — Live Action
Character Design — 3D
Hardsurface Modeling — Prop
Environment Interior — 3D
Hard Surface Modeling — Vehicle
Effects — Fluid Simulation
Environment Exterior — 3D
Voon Jiat Lim
Effects — Crowd Simulation
Character — 3D
Character — 3D Stylized
Environment Exterior — Natural
Environment Interior — Stylized
Texturing and Shading — Character
Environment Exterior — Urban
Character Design — 2D
Mido Chia Ying Lai, Rico Suyang Wang, Stefan Kang Chun Yih
Creature Design — 3D
Creature — 3D
Texturing and Shading — Hardsurface
Lighting and Rendering
Environment — VR
Effects — Games
Environment Interior - 3D