With a 2014 placement rate of 100%*, Gnomon strives to place graduates into their dream jobs right out of school.
Our 30,000 sq ft. facility has been designed to create a production-like environment conducive to creativity and learning.
Gnomon’s instructors are working professionals teaching techniques from their specific areas of expertise.
Combines one year of foundational art and design with two years of digital production education.
Designed to create well-rounded, production-ready artists who are versed in digital and traditional skills.
Study face-to-face with industry professionals in courses that cover a variety of subjects within movie, game, and broadcast production.
Experience the same innovative training and instruction as our on-campus courses with the added convenience of learning from home.
Take a look at some of the traditional and digital artwork Gnomon students produce during their education.
These student reels are the culmination of the education and training students receive at Gnomon.
The Gnomon Best of Term competition recognizes the best work being done by Gnomon students.
Gnomon’s short films are the result of projects led by working professionals and executed by students in a collaborative environment.
The Gnomon Gallery spotlights the talented artists working in animation, effects and games.
Gnomon is a regular host to community events including making-of presentations, user group meetings and more.
Speak with an admissions advisor to discuss the right educational path for you.
For U.S. citizens interested in attending a Gnomon program, this guide provides a step-by-step process of how to apply.
As a non-US citizen, attending Gnomon can seem like a daunting task. Find answers to your questions with this guide.
Saturday, 18 July 201510:00 a.m - 12:30 p.m
Character — Lighting
Hard Surface Modeling
Creature — 3D
Environment — Games
Environment Interior - 3D
Environment Exterior — 2D
Nick Da Silva
Character — Shading
Effects — Games
Renato Aruffo De Oliveira
Character — Games
Texturing and Shading
Alex Martin and Nitesh Nagda
Environment Exterior — 3D
Character — 3D
Ari Flesch and Austin Farris
Environment Interior — 3D
Ari Flesch, Geoff Loo & Vania Ariffin
Live Action Effects