Gnomon strives to place graduates into their dream jobs right out of school.
Our 30,000 sq ft. facility has been designed to create a production-like environment conducive to creativity and learning.
Gnomon’s instructors are working professionals teaching techniques from their specific areas of expertise.
A baccalaureate program that covers all aspects of a 3D generalist skillset, providing an in-depth understanding of the 3D production pipeline, visual arts, and general education studies
An intensive program, built on a 3D generalist foundation, offering emphasized studies in games, modeling and texturing, visual effects, or character and creature animation
A preparatory course of study of up to one year of fundamental art education for individuals looking to become better artists and build a well-rounded portfolio
Standalone courses that cover a wide variety of subjects within film, game, and visual effects production
Designed to empower young artists by engaging their creativity, curiosity and passion for entertainment design
Take a look at some of the traditional and digital artwork Gnomon students produce during their education.
These student reels are the culmination of the education and training students receive at Gnomon.
The Gnomon Best of Term competition recognizes the best work being done by Gnomon students.
At Gnomon GalleryOn display until April 7th, 2018
Saturday, June 16th
Speak with an admissions advisor to discuss the right educational path for you.
For U.S. citizens interested in attending a Gnomon program, this guide provides a step-by-step process of how to apply.
As a non-US citizen, attending Gnomon can seem like a daunting task. Find answers to your questions with this guide.
Sunday, May 27th 2018 1:00 p.m. – 4:00 p.m.
Alla Chernova with additional help by Stefan Kang, Karina Villanueva, and Jesse McAllister
Character Design — 3D
Hardsurface Modeling — Prop
Character — Stylized
Character — Games
Effects — Smoke
Lexi Reeves, Elliot Waters, Ziyan Zhang, Ash Ogasawara, & Tung Wu
Creature Modeling and Animation
Hard Surface Modeling — Vehicle
Texturing and Shading — Environment
Hard Surface Modeling — Character
Texturing and Shading — Character
Effects — Live Action
Effects — Demolition
Character — Realism
Lighting and Rendering
Angela Rico, Malcom Moseley, Daniel Parks, and Evan Cwiertny
Environment — Group Project
Character 3D — Realism
Effects — Fluids
Texturing and Shading
Effects — Compositing
Effects — Water
Rico Suyang Wang
Environment — Games
Effects — Fire
Stefan Kang and Sinjin Treharne
Environment Interior — 3D
Effects — Fluid Simulation
Environment Exterior — 3D
Voon Jiat Lim
Effects — Crowd Simulation
Character — 3D
Character — 3D Stylized
Environment Exterior — Natural
Environment Interior — Stylized
Environment Exterior — Urban
Character Design — 2D
Mido Chia Ying Lai, Rico Suyang Wang, Stefan Kang Chun Yih
Creature Design — 3D
Creature — 3D
Texturing and Shading — Hardsurface