Christophe has worked as a technical artist in games on some of the most popular titles in the industry. Responsible for modeling and texturing, lighting, rigging, and animating, he brings a wealth of experience and mentorship to his position as instructor at Gnomon.


The Last of Us (Technical Artist)
The Last of Us Part II (Technical Artist)
Uncharted 1 (Environment Artist)
Uncharted: The Lost Legacy (Environment Artist)
Uncharted: A Thief’s End (Technical Artist)
Uncharted 2 (Environment Artist)
Uncharted 3 (Technical Artist)

Work Experience

Lead Technical Artist, Naughty Dog
Technical Artist, Naughty Dog
Environment Artist, Naughty Dog
3D Artist, Exozet Games
3D Modeler, I-D Media AG