MAX DAYAN
Gnomon Director of Education
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Because the 3D Generalist curriculum is so broad, it gives students exposure to the different challenges of a production pipeline, which helps build their problem-solving abilities.

Gnomon Director of Education
The below grid is specific to the 3D Generalist Concentration. Please note: this curriculum is subject to change.
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1
Art History 1
Storyboarding
Color Theory and Light
Perspective
Character Sculpture 1
Anatomy
Introduction to 3D with Maya
Texturing and Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital Photography
Art History 2
Texturing and Shading 2
Animation and Visual Effects 1
Hard Surface Modeling 1
History and Principles of Animation
Digital Painting
Digital Sculpting
Lighting and Rendering 1
Animation and Visual Effects 2
Introduction to Compositing
Animal Drawing
Character Animation 1
HD Digital Filmmaking for VFX
Hard Surface Modeling 2
Art of Compositing
Language Arts 2
Dynamic Effects 1
Matchmoving and Integration
Advanced Compositing
Lighting and Rendering 2
Digital Sets
Character Animation 2
Game Creation 1
Texturing and Shading 3
Lighting and Rendering 3
Dynamic Effects 2
Quantitative Principles 2
Character Rigging Fundamentals
Look Development
Houdini 1
Elective 300 (choose one):
Narrative Structure
Character Rigging for Production
Social Science
Lighting & Rendering 4
Elective 400 (choose one):
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):
The below grid is specific to the 3D Generalist Concentration. Please note: this curriculum is subject to change.
Introduction to 3D with Maya
Photoshop for Digital Production
Texturing and Shading 1
Drawing Fundamentals 1
Storyboarding
Overview of Visual Effects and Games
Hard Surface Modeling 1
Introduction to Compositing
Texturing and Shading 2
Animation and Visual Effects 1
History and Principles of Animation
Character Sculpture 1
Digital Sculpting
Hard Surface Modeling 2
Lighting and Rendering 1
Animation and Visual Effects 2
Character Animation 1
Anatomy for Artists
Character Modeling and Sculpting
Character Animation 2
Lighting and Rendering 2
Art of Compositing
Digital Photography
Visual Structure
Dynamic Effects 1
Lighting and Rendering 3
Character Rigging Fundamentals
HD Digital Filmmaking for Visual Effects
Expressions and Scripting
Advanced Compositing
Dynamic Effects 2
Houdini 1
Character Rigging for Production
Matchmoving and Integration
Lighting and Rendering 4
Previsualization and Animatics
Demo Reel (6 Credits)
Career Realities
Look Development
Elective
Reel Lab 1
Reel Lab 2
Reel Lab 3
Demo Reel (6 Credits)
Portfolio and Resume Workshop
Digital Matte Painting
Elective
Reel Lab 4
Reel Lab 5
Reel Lab 6

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