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Student Work by David Eisenstadt

Overview

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Our games curriculum pushes students beyond the traditional art asset-creation process. They can demonstrate very advanced industry techniques that are rare coming from junior artists.

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ANTON NAPIERALA

Gnomon Education
Lead: Games

Course Grid

BFA Degree in Digital Production

Highlighted courses are unique to the Game Art Concentration grid. Please note: this curriculum is subject to change.

  • Term 1

    Overview of Digital Production
    Language Arts 1
    Figure Drawing
    Earth Science
    Cultural Studies
    Visual Communications 1

  • Term 2

    Art History 1
    Storyboarding
    Color Theory and Light
    Perspective
    Character Sculpture 1
    Anatomy

  • Term 3

    Introduction to 3D with Maya
    Texturing and Shading 1
    Photoshop for Digital Production
    Quantitative Principles 1
    Digital Photography

  • Term 4

    Art History 2
    Texturing and Shading 2
    Animation and Visual Effects 1
    Hard Surface Modeling 1
    History and Principles of Animation
    Digital Painting

  • Term 5

    Digital Sculpting
    Game Design
    Animation and Visual Effects 2
    Introduction to Compositing
    Hard Surface Modeling 2

  • Term 6

    Props and Weapons for Games
    Animal Drawing
    Lighting and Rendering 1
    Game Creation 1
    Language Arts 2

  • Term 7

    Character Modeling and Sculpting
    Character Animation 1
    Level Design
    Environment Creation for Games
    Texturing and Shading for Games

  • Term 8

    Digital Sets
    Character Creation for Games
    Game Creation 2
    Animation for Games
    Dynamic Effects 1

  • Term 9

    Quantitative Principles 2
    Character Rigging Fundamentals
    Game Creation 3
    Houdini 1
    Elective 300 (choose one from below):

    • Digital Matte Painting
    • Character Animation 2
    • Lighting and Rendering 2
  • Term 10

    Narrative Structure
    Game Creation 4
    Social Science
    Visual Effects for Games 1
    Elective 400 (choose one from below):

    • Dynamic Effects 2
    • Creature Animation 1
    • Character Animation 3
  • Term 11

    Oral Communication
    Demo Reel 1
    Demo Reel 2
    Elective 410 (choose one from below):

    • Houdini 2
    • Character Rigging for Production
    • Creature Modeling and Sculpting
  • Term 12

    Portfolio Preparation
    Demo Reel 3
    Demo Reel 4
    Elective 420 (choose one from below):

    • Character Animation 4
    • Advanced Digital Sculpting
    • Maya Modules
Certificate in Digital Production

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texture and Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects and Games

  • Term 2

    Hard Surface Modeling 1
    Intro to Compositing
    Texture and Shading 2
    Animation and Visual Effects 1
    History and Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Game Design
    Animation and Visual Effects 2
    Anatomy of Games
    Lighting and Rendering 1

  • Term 4

    Character Modeling and Sculpting
    Game Creation 1
    Props and Weapons for Games
    Character Animation 1
    Digital Photography
    Visual Structure

  • Term 5

    Animation for Games
    Level Design
    Character Rigging Fundamentals
    Environment Creation for Games
    Digital Sets
    Texturing and Shading for Games

  • Term 6

    Character Creation for Games
    Game Creation 2
    Houdini 1
    Dynamic Effects 1
    Visual Effects for Games 1
    Expressions and Scripting

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Game Creation 3
    Elective

    • Reel Lab 1
    • Reel Lab 2
    • Reel Lab 3
  • Term 8

    Demo Reel (6 Credits)
    Portfolio and Resumé Workshop
    Game Creation 4
    Elective

    • Reel Lab 4
    • Reel Lab 5
    • Reel Lab 6


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