Best of Term Winner, Elizaveta Gaevaya
Best of Term Winner, Elizaveta Gaevaya

On-Campus (79)

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  • Nearly Full
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Course Section Instructor Day Time Start Date
Advanced Compositing Martin Hall
Advanced Digital Sculpting Paul Gaboury
Anatomy for Artists Charles Hu
Anatomy of Games Max Dayan
Animal Drawing Charles Hu
Animation and Visual Effects 1 Stephen McClure
Animation and Visual Effects 1 Stephen McClure
Animation and Visual Effects 2 Andrew Thompson
Animation and Visual Effects 2 Andrew Thompson
Animation for Games TBA
Animation for Games Cody Cisneros
Art of Compositing Martin Hall
Character Animation 1 Willi Anton
Character Animation 1 TBA
Character Animation 2 Derek Raymond
Character Animation 3 Willi Anton
Character Animation 4 Willi Anton
Character Creation for Games Tyler Young
Character Creation for Games Tyler Young
Character Development and Design for Entertainment Ehsan Bigloo
Character Modeling and Sculpting Tyler Young
Character Modeling and Sculpting Tyler Young
Character Rigging for Production Delano Athias
Character Rigging Fundamentals Spencer Diaz
Character Rigging Fundamentals Delano Athias
Character Sculpture 1 John Brown
Character Sculpture 2 John Brown
Creature Animation 1 Stephen Cunnane
Creature Design Sculpture Brian Wade
Creature Modeling and Sculpting Jared Krichevsky
Digital Matte Painting Ryan Prestridge
Digital Painting Demetrice Wilson
Digital Painting Jason Dunn
Digital Photography Christian Bloch
Digital Sculpting Louie Tucci
Digital Sculpting Louie Tucci
Digital Sets Vu Phan
Digital Sets Vu Phan
Drawing Fundamentals 1 Gilbert Hung
Drawing Fundamentals 1 Gilbert Hung
Drawing in 3D Wayne Johnson
Dynamic Effects 1 Beau Janzen
Dynamic Effects 1 Beau Janzen
Dynamic Effects 2 Beau Janzen
Dynamic Effects 3 Eric Araujo
Dynamic Effects 4 Helen Kwok
Environment Creation for Games Jared Lewin
Environment Creation for Games Jon Arellano
Expressions and Scripting Alex Lee
Figure Drawing Ken Jones
Figure Drawing Ken Jones
Figure Drawing Ken Jones
Figure Drawing Ken Jones
Game Creation 1 Eric Roin
Game Creation 2 Anton Napierala
Game Creation 3 Brian Pohl
Game Creation 4 Evan Hill
Game Design Zachary Adams
Hard Surface Modeling 1 James Schauf
Hard Surface Modeling 1 James Schauf
Hard Surface Modeling 2 Jay Machado
Hard Surface Modeling 2 Max Dayan
Hard Surface Modeling 2 Jay Machado
HD Digital Filmmaking for VFX Stephen McClure
History and Principles of Animation Raul Aguirre Jr.
History and Principles of Animation Raul Aguirre Jr.
Houdini 1 Wes Chilton
Houdini 1 Beatriz Lorenzo Botella
Houdini 2 Eric Araujo
Houdini 3 Jongwoo Heo
Houdini 3 Jongwoo Heo
Houdini 4 Matt Puchala
Introduction to 3D with Maya Max Dayan
Introduction to 3D with Maya Stephen McClure
Introduction to 3D with Maya Stephen McClure
Introduction to Compositing Don McCoy
Introduction to Compositing Don McCoy
Level Design Zachary Adams
Level Design Zachary Adams
Life Drawing Roberto Jaramillo
Life Drawing Roberto Jaramillo
Lighting and Rendering 1 Fred Durand
Lighting and Rendering 1 Leonardo Ledesma
Lighting and Rendering 2 Fred Durand
Lighting and Rendering 3 Fred Durand
Liquid Simulations Eric Araujo
Look Development Miguel Ortega
Matchmoving and Integration Stephen McClure
Maya Modules Jackson Lukas
Motion Capture with Motion Builder David Hartman
Perspective Mark Hannah
Previsualization and Animatics Christopher Beatty
Principles of Visual Effects Eric Araujo
Props and Weapons for Games Gabriel Cervantes
Props and Weapons for Games Gabriel Cervantes
Scripting for Production Beat Reichenbach
Storyboarding Fred Gago
Stylized Character Creation Stephen Anderson
Texturing and Shading 1 Rex Privratsky
Texturing and Shading 2 Tran Ma
Texturing and Shading 2 Christophe Desse
Texturing and Shading 2 Dan Edery
Texturing and Shading 2 Dan Edery
Texturing and Shading 3 Kirt Pillai
Texturing and Shading 4 Tran Ma
Texturing and Shading for Games Martin Pietras
Texturing and Shading for Games Martin Pietras
Timing for Animation Raul Aguirre Jr.
Virtual Production TBA
Visual Effects Design Eric Araujo
Visual Effects for Games 1 Brandon Zhao

Online (12)

  • Available
  • Nearly Full
  • Waitlist
Course Section Instructor Day Time Start Date
Character Animation: Advanced Body Mechanics in Maya Kevin Nguyen
Character Development and Design for Entertainment Gerrin Tramis
Cinematic Shot Production in Unreal Noor Ata
Creature Modeling and Sculpting with ZBrush Maddie Scott Spencer
Introduction to Digital Sculpting with ZBrush Maddie Scott Spencer
Gesture Drawing April Connors
Introduction to Hard Surface Modeling with Maya David B Mooy
Human Anatomy in ZBrush Ehsan Bigloo
Introduction to 3D with Maya James Schauf
Introduction to Unreal for Virtual Production Eric Roin
Introduction to Unreal for Virtual Production Eric Roin
Texturing and Shading for Games 2 Javier Perez
Worldbuilding in Unreal Rene Hernandez