Mauricio Hoffman
President of Monkeybrain Studios, Inc.
This course covers the processes and practices of creating character animation for games projects. Lectures provide a solid understanding of the role of animation in game development, as well as animation states, transitions and cycles, and their roles in animation production and game design. The technical and artistic processes of game animation, while adhering to requirements and limitations needed for implementation in a game engine, are critical elements of this course. Students will create a series of homework assignments and produce a game-ready animation set for review and critique.
10 Weeks
$2,061
Autodesk Maya
Character Rigging Fundamentals
President of Monkeybrain Studios, Inc.
Day: Mon
Time: 12:30 PM - 3:30 PM
Date: Oct 7, 2024 - Dec 15, 2024
Location: LAB8
This class will be available to register during Open Registration.