Best of Term Winner, Roman Schmelzer, Concept by Igor Krstic
Best of Term Winner, Roman Schmelzer, Concept by Igor Krstic

Overview

Topics Covered

  • Real-time character workflows in Maya and ZBrush
  • Hair cards, cloth, and hard surface elements for game characters
  • Clean, efficient low poly modeling and optimization practices
  • Build toward a final game-ready character project
…and more

Course Format & Structure

  • 10-week in-person course with weekly 3-hour sessions
  • Instructor-led demonstrations and structured, project-based learning
  • Collaborative studio environment with peer critique
  • Average class size of 12
  • Access to dedicated lab/studio space and campus learning resources

Software/Technique

  • Marmoset Toolbag
  • Adobe Substance Painter
  • Maxon ZBrush
  • Autodesk Maya

Course Level

Advanced

Tuition

$2,061 +$25 enrollment fee (Pay-in-Full Option)

Or 3 monthly payments of
$712
+$25 enrollment fee

Total cost: $2,161 (includes $75 payment plan fee)

Payments are due monthly.
Enrollment fee is due with first payment installment.

Spring Term 2026

DavidTylerYoung-Headshot
Tyler Young

Advanced Character Artist

Day:
Mon
Time:
4:00 PM - 7:00 PM
Date:
Apr 6, 2026 - Jun 8, 2026
Location:
LAB8
DavidTylerYoung-Headshot
Tyler Young

Advanced Character Artist

Day:
Mon
Time:
7:30 PM - 10:30 PM
Date:
Apr 6, 2026 - Jun 8, 2026
Location:
LAB8
Info
Individual courses are not vocational in nature, do not lead to a certificate/diploma, and are outside of institutional accreditation.

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