Best of Term Winner, Roman Schmelzer, Concept by Igor Krstic
Best of Term Winner, Roman Schmelzer, Concept by Igor Krstic

Overview

This course builds on the fundamentals learned in Character Modeling and Sculpting and through weekly lectures, in-class practice, and out of class assignments, introduces students to workflows specific to creating real-time character models for games. The course covers topics including creation of hair cards and realistic cloth, working with hard surface elements, and building clean and efficient low poly meshes. Classes include a mixture of weekly sculpting and modeling demonstrations, discussions of texturing methods, and in-class exercises. Students will learn character techniques through homework assignments which build towards a final class project.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Pixologic ZBrush

Marmoset Toolbag

Course Requirements

Character Modeling and Sculpting

Character Texturing and Shading

Props and Weapons for Games

Course Sections

Spring Term 2024

Instructor

Date & Time

Peter Straub Headshot
Peter Straub

Lead Character Artist

Day: Sat

Time: 1:00 PM - 4:00 PM

Date: Apr 6, 2024 - Jun 9, 2024

Location: LAB4

Valentin Erbuke Headshot
Valentin Erbuke

Senior Character Artist

Day: Sun

Time: 9:00 AM - 12:00 PM

Date: Apr 7, 2024 - Jun 9, 2024

Location: LAB3