Character Modeling Hero
Work by Beat Reichenbach

Overview

This course teaches students to build balanced bipedal characters, merging the traditional art of sculpting with digital modeling techniques. Autodesk Maya, in conjunction with Pixologic’s ZBrush, is used to create appealing and functional characters in 3D. Students will focus on the technical processes needed to create detailed production models. Lectures and demonstrations cover the use of anatomy as it pertains to modeling bipeds, clothing, and accessories, as well as the technical needs for creating high quality deformable characters for animation. Over the term students will complete a fully modeled and sculpted character with animation-ready topology for critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Pixologic ZBrush

Course Requirements

Digital Sculpting

Anatomy for Artists

Course Sections

Spring Term 2024

Instructor

Date & Time

DavidTylerYoung-Headshot
Tyler Young

Advanced Character Artist

Day: Wed

Time: 7:00 PM - 10:00 PM

Date: Apr 3, 2024 - Jun 9, 2024

Location: LAB8

DavidTylerYoung-Headshot
Tyler Young

Advanced Character Artist

Day: Mon

Time: 7:00 PM - 10:00 PM

Date: Apr 1, 2024 - Jun 9, 2024

Location: LAB8