
Character Rigging for Production
Overview
This course builds on the principles learned in Character Rigging Fundamentals, and through weekly lectures, in-class practice, and out of class assignments, expands student learning in creating deformation on a biped character rig in Autodesk Maya. Emphasis is placed on deformation techniques, including skin clusters, painting skin weights, corrective blendshapes, facial rigs using blendshapes, cloth setups, the basics of muscles, and quadruped rigs. Classes include rigging demonstrations, discussions of production workflows, and project critiques. Students will explore various styles of rigging through homework assignments and work towards a final project.
Class Length
10 Weeks
Tuition
$2,061
Software/Technique
Autodesk Maya
Course Requirements
Character Rigging Fundamentals
Advanced knowledge of Maya
Course Sections
Summer Term 2025
Instructor
Date & Time
Availability
TBA
Day: Thu
Time: 7:00 PM - 10:00 PM
Date: Jul 10, 2025 - Sep 11, 2025
Location: LAB9
This class will be available to register during Open Registration.