Game Creation 2 Hero
Work by Brian Gao

Overview

Topics Covered

  • Terrain, foliage, and procedural world-building in Unreal
  • Real-time natural environment workflows
  • In-engine world-building techniques and critique
  • Build a finished environment-focused project
…and more

Course Format & Structure

  • 10-week in-person course with weekly 3-hour sessions
  • Instructor-led demonstrations and structured, project-based learning
  • Collaborative studio environment with peer critique
  • Average class size of 12
  • Access to dedicated lab/studio space and campus learning resources

Software/Technique

  • Epic Games Unreal Engine
  • Autodesk Maya
  • Quixel Megascans
  • Adobe Photoshop
  • ST SpeedTree Modeler
  • Gaea

Recommended Experience

Course Level

High Intermediate

Tuition

$2,061 +$25 enrollment fee (Pay-in-Full Option)

Or 3 monthly payments of
$712
+$25 enrollment fee

Total cost: $2,161 (includes $75 payment plan fee)

Payments are due monthly.
Enrollment fee is due with first payment installment.

Spring Term 2026

Anton Napierala Headshot
Anton Napierala

3D Game Art Generalist

Day:
Thu
Time:
1:00 PM - 4:00 PM
Date:
Apr 9, 2026 - Jun 14, 2026
Location:
LAB4
Info
Individual courses are not vocational in nature, do not lead to a certificate/diploma, and are outside of institutional accreditation.

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Character Creation for Games

Develop game-ready characters in Maya and Zbrush