Game Creation 2 Hero
Work by Brian Gao

Overview

This course builds on the topics and techniques presented in Game Creation 1. With an emphasis on creating real-time worlds, students will dig into workflows and techniques for creating terrains, foliage, and destructible meshes, utilizing Unreal Engine 4’s specific tools for creating natural environments. Classes include a mixture of weekly in-engine demonstrations, discussions of world building methods, and in-class critique of homework and projects. Students will learn these environment tools through homework assignments which build towards a final class project.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Epic Games Unreal Engine

Autodesk Maya

Allegorithmic Substance Painter

SpeedTree Games

World Machine

Quixel Megascans

Adobe Photoshop

Course Requirements

Game Creation 1

Course Sections

Spring Term 2024

Instructor

Date & Time

Anton Napierala Headshot
Anton Napierala

3D Game Art Generalist

Day: Thu

Time: 1:00 PM - 4:00 PM

Date: Apr 4, 2024 - Jun 9, 2024

Location: LAB9