Brian Pohl
Technical Program Manager/Previs Supervisor
This course builds on the basics learned in Game Creation 1 and delves into Unreal Engine 4’s toolset for incorporating animation into real-time projects. Students will learn the character asset production pipeline, beginning with rigging and animation in Maya and building to export and implementation in Unreal Engine 4. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
10 Weeks
$2,061
Epic Games Unreal Engine
Autodesk Maya
Animation and Visual Effects
Character Rigging Fundamentals
Game Creation 2
Technical Program Manager/Previs Supervisor
Day: Fri
Time: 7:00 PM - 10:00 PM
Date: Oct 11, 2024 - Dec 13, 2024
Location: LAB4
This class will be available to register during Open Registration.