Motion Capture
Student Work by Jin Shin Wong

Overview

This course covers the motion capture production pipeline for film and games. In addition to learning the basics of motion capture, students will gain experience in setting up an optical system, capturing data, and applying the data to a character. Topics covered include character preparation, post capture data processing, and clean up. The class covers how to edit motion clips together, create a cycle, and animate on top of the motion capture data. Students will create a series of homework assignments and a final project for review and critique.

Topics Covered

…and more

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Autodesk MotionBuilder

Recommended Experience

No course requirements

Why Gnomon?