
Motion Capture with Motion Builder
Learn pipeline for capturing a live action performance and processing it into a CG character
Overview
This course covers the motion capture production pipeline for film and games. In addition to learning the basics of motion capture, students will gain experience in setting up an optical system, capturing data, and applying the data to a character. Topics covered include character preparation, post capture data processing, and clean up. The class covers how to edit motion clips together, create a cycle, and animate on top of the motion capture data. Students will create a series of homework assignments and a final project for review and critique.
Topics Covered
…and more
Class Length
10 Weeks
Tuition
$2,061
Software/Technique
Autodesk Maya
Autodesk MotionBuilder
Recommended Experience
No course requirements