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Best of Term Winner, Tanat Boonyapanachoti
Home
Academics
Individual Courses
Course List
Texturing and Shading for Games
Learn techniques to create textures and materials in Substance Designer and Unreal
Overview
Topics Covered
Real-time PBR material creation in Unreal
Substance Designer workflows and mask systems
Decals, blending, and material optimization
Deliver a game-ready material project
…and more
Course Format & Structure
10-week in-person course with weekly 3-hour sessions
Instructor-led demonstrations and structured, project-based learning
Collaborative studio environment with peer critique
Average class size of 12
Access to dedicated lab/studio space and campus learning resources
Software/Technique
Adobe Substance Designer
Epic Games Unreal Engine
Marmoset Toolbag
Recommended Experience
Digital Sculpting
Texturing and Shading 2
Props and Weapons for Games
Hard Surface Modeling 2
Tuition
$2,061
+$25 enrollment fee (Pay-in-Full Option)
Or 3 monthly payments of
$712
+$25 enrollment fee
Total cost:
$2,161
(includes $75 payment plan fee)
Payments are due monthly.
Enrollment fee is due with first payment installment.
Spring Term 2026
Martin Pietras
Senior Texture Artist
Day:
Mon
Time:
4:00 PM - 7:00 PM
Date:
Apr 6, 2026 - Jun 8, 2026
Location:
LAB4
Individual courses are not vocational in nature, do not lead to a certificate/diploma, and are outside of institutional accreditation.
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Digital Sculpting
Learn the tools, process and techniques of sculpting with Maxon Zbrush
Texturing and Shading 2
Create realistic textures to bring 3D surfaces to life
Props and Weapons for Games
Learn to design and create props and weapon for games
Hard Surface Modeling 2
Learn advanced hard surface polygon modeling techniques in Autodesk Maya
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