VirtualProduction_Hero
Photo Courtesy of NANT

Overview

This course covers the real-time technology that is offering new possibilities for VFX in initial planing and preparation, on-set production, as well as postproduction. Students will explore the technical processes used in incorporating the virtual reality toolset for previsualization and real-time lighting and integration. Lectures will address realtime tools such as the Unreal Engine, virtual cameras and tracking software and demonstrate how they can be leveraged as a tool for cinematography. Students will compete a series of weekly projects to further their understanding of this expanding toolset and work towards a final project for review.

This course covers the real-time technology that is offering new possibilities for VFX in initial planing and preparation, on-set production, as well as postproduction. Students will explore the technical processes used in incorporating the virtual reality toolset for previsualization and real-time lighting and integration. Lectures will address realtime tools such as the Unreal Engine, virtual cameras and tracking software and demonstrate how they can be leveraged as a tool for cinematography. Students will compete a series of weekly projects to further their understanding of this expanding toolset and work towards a final project for review.

Topics Covered

  • Real-time VFX workflows for film and television
  • Unreal Engine and virtual camera integration
  • Preproduction through on-set implementation strategies
  • Develop a real-time virtual production project
…and more

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

None

Recommended Experience

No course requirements

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