VFXForGames1_Hero
Work by Mariam Hamed

Overview

In this course, students will create visual effects by learning the fundamental concepts of real-time particle animation and material manipulation for implementation in a games medium. In addition to an awareness of the language and methods for proactive critiquing of real-time visual effects, students will become capable of generating an assortment of types of real-time effects. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Adobe Photoshop

Epic Games Unreal Engine

Course Requirements

Basic experience with Epic Games Unreal Engine 4

Dynamic Effects 1

Course Sections

Spring Term 2024

Instructor

Date & Time

Peter Nichols Headshot
Peter Nichols

Senior VFX Artist

Day: Mon

Time: 7:00 PM - 10:00 PM

Date: Apr 1, 2024 - Jun 9, 2024

Location: LAB8