Overview

Beat Reichenbach is a 3D Generalist with focus on lighting and rendering. After starting out with a concentration in modeling and texturing, he now prefers creating shots as a whole. This allows him to use all his skills to create a mood and bring everything together in compositing. Beat likes to solve problems in a creative way and writing scripts helps him to do just that while also speeding up his workflow. He has done extensive work on AAA video games such as Call of Duty: Modern Warfare, Far Cry 5, Halo Wars 2: Awakening the Nightmare, and The Elder Scrolls Online: Morrowind. He has worked on blockbuster movies like Terminator: Dark Fate and TV series including Love, Death & Robots.

Education

Gnomon, Certificate in Digital Production for Entertainment, 2014-2016
Ringling College of Art and Design, Game Art, 2013-2014

Work Experience

Pipeline, Artjail
Lead Scene Assembly, Blur Studio
VFX Artist, The Mill
Scene Assembly, Blur Studio
Generalist, Pixcube Animation Studio

Credits

Honor of Kings (Video Game) (Visual Effects Artist)
Love, Death & Robots (TV Series) (Scene Assembly Artist)
Valorant (Video Game) (Visual Effects Artist)
Call of Duty: Modern Warfare (Video Game) (Visual Effects Artist)
Terminator: Dark Fate (Lighting Effects Artist)
The Division 2 (Video Game) (Visual Effects Artist)
Spider-Man (Video Game) (Visual Effects Artist)
Far Cry 5 (Video Game) (Visual Effects Artist)
PlayerUnknown”s Battlegrounds (Video Game) (Visual Effects Artist)
Halo Wars 2: Awakening the Nightmare (Video Game) (Visual Effects Artist)
The Elder Scrolls Online: Morrowind (Video Game) (Visual Effects Artist)
Halo Wars 2 (Video Game) (Visual Effects Artist)
Arena of Valor (Video Game) (Visual Effects Artist)
League of Gods (Scene Assembler)