Overview

As a dedicated and passionate Technical Animation Director, Game Engine and Gameplay Systems Designer, and Product Owner for engine technology, Simon Sherr brings extensive expertise in game engine design and gameplay feature implementation design. He has designed 3 proprietary engines at EA and consulted on Unreal Engine 5 at Epic Games. With a 24-year career in the industry and 20 years of experience as a director, he has successfully crafted, managed, and directed the creation of cutting-edge gameplay experiences and advanced technologies. His hands-on experience across various game genres has provided him with a comprehensive understanding of development processes, enabling him to guide teams from concept through prototypes to final with exceptional competency.

Education

Savannah College of Art and Design, BFA in Computer Art/Art History

Work Experience

Game Development Consultant, Valkyrie Labs
Game Systems Design Consultant, Microsoft
Unreal Engine 5 Technical Consultant, Epic Games
Principal Technical Animation Director, Electronic Arts
Previs Animator, Versailles Studio
Animator and Rigger, Pixel Factory
Animation and Rigging Lead, Kleiser-Walczak
Motion Capture R&D/Animator, Giant Studios

Credits

Matrix Awakens (Video Game) (UE5 Technical Consultant)
Madden NFL ’21 (Video Game) (Principal Technical Animation Director)
Madden NFL ’20 (Video Game) (Principal Technical Animation Director)
Madden NFL ’19 (Video Game) (Sr. Technical Animation Director)
NBA Live ’18 (Video Game) (Sr. Technical Animation Director)
EA Sports MMA (Video Game) (Animation Director)
Madden NFL ’09, ’10 (Video Game) (Animation Director)
NCAA Football ’09, ’10 (Video Game) (Animation Director)
NHL ’07 (Video Game) (Sr. Technical Animation Director)
NBA Live ’07 (Video Game) (Sr. Technical Animation Director)
Def Jam: Icon (Video Game) (Gameplay Engine Systems Designer)
Transformers (Video Game) (Previz Animator)
Lord of the Rings (Motion Capture R&D)