Texturing and Shading 2
Create realistic textures to bring 3D surfaces to life

Tran has a wealth of experience in many aspects of film and commercial production, ranging from traditional methodologies such as production and character design to software-driven processes such as look dev and modeling/texturing. She looks forward to bringing her comprehensive abilities in film design to her instruction at Gnomon.
Modeling/Texturing Artist, Digital Domain
LookDev Artist, CafeFX
LookDev Artist, Shade FX
TELUS Immerse Yourself (Production Designer)
Ender’s Game (Senior Modeler)
Jack the Giant Slayer (Senior Texture Artist)
Godzilla: King of Monsters (Character Designer)
Thor (Character Modeler)